King

HQ
London
Total Offices: 7
6,473 Total Employees
Year Founded: 2003

King Benefits Overview

Career Growth + Development

Provides customized development tracks

Job training & conferences

Compensation + Benefits

Offers generous parental leave

Offers health insurance

Offers life insurance

Offers performance bonuses

Offers employee discounts

Work-Life Balance + Wellbeing

Offers generous PTO

Provides paid holidays

Offers paid volunteer time

Provides paid sick days

Offers gym membership

Company Culture

Offers a remote work program

Provides free snacks and drinks

Offers travel concierge services

Offers diversity-based Employee Resource Groups

Recently posted jobs

2 Days AgoSaved
In-Office
Stockholm, SWE
News + Entertainment
Lead a distributed engineering and QA team building Candy Crush Saga’s challenge and economy systems. Hire, coach, and develop engineers; participate in technical discussions and team rituals; own delivery quality, predictability, and pace; partner with Product and Production on roadmaps and priorities; represent Engineering in leadership forums; manage cross-team risks and dependencies; and guide responsible adoption of AI-assisted engineering.
3 Days AgoSaved
In-Office
Barcelona, Cataluña, ESP
News + Entertainment
Design and analyze A/B tests, conduct data exploration, build predictive models, and uncover player and business insights. Create visualizations and presentations for diverse stakeholders, ensure data quality and accessibility, and improve data science methodologies and tooling. Collaborate with game designers, developers, and analytics teams across the game portfolio to translate abstract product questions into actionable analyses and support data-driven feature development.
5 Days AgoSaved
In-Office
3 Locations
News + Entertainment
Own the economy and systemic design for an unannounced Merge 2 mobile game. Design and balance merge chains, currencies, progression, energy loops, rewards, events, monetization, and long-term engagement systems. Build models and simulations, use data and experimentation to tune player journeys, lead economy reviews, collaborate cross-functionally, and mentor designers. The role requires proven merge-game economy experience, strong analytical and systems-thinking skills, and the ability to guide development and live operations.