Jam City

HQ
Los Angeles
Total Offices: 9
776 Total Employees
Year Founded: 2009

Jobs at Jam City

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Recently posted jobs

7 Days AgoSaved
In-Office
Culver City, CA, USA
Gaming • Mobile
Manage multi-million-dollar user acquisition and retargeting budgets for mobile games. Plan, optimize, and scale performance marketing campaigns, build media-partner relationships, monitor ROAS and KPIs, coordinate with creative and ASO teams, identify automation opportunities, and present acquisition results to senior leadership.
14 Days AgoSaved
Remote or Hybrid
Montevideo, URY
Gaming • Mobile
Create and implement high-quality 3D assets for a narrative game, including environments, props, and characters. Responsibilities include modeling, texturing, optimizing assets, troubleshooting visual and technical issues, supporting project art direction, improving pipelines, and collaborating with art, engineering, design, and production teams. The role may also involve simple rigging and skinning. Candidates must provide a recent portfolio and have completed at least one 3D game from conception through release.
18 Days AgoSaved
In-Office
Culver City, CA, USA
Gaming • Mobile
Supports and maintains HRIS and HCM platforms, primarily Workday, by managing configurations, integrations, workflows, reporting, audits, data integrity, system testing, documentation, troubleshooting, and enhancements. Partners with HR, Finance, Legal, Audit, IT, payroll, benefits vendors, and external providers. Develops reports, resolves HR technology issues, improves processes, supports HR compliance reporting, manages related projects, and trains system users.
21 Days AgoSaved
Remote or Hybrid
Montevideo, URY
Gaming • Mobile
Execute functional and integration tests for mobile game applications, certify quality across supported platforms, create and manage detailed JIRA bug reports, verify issue resolutions, stabilize release candidates, investigate defects, and collaborate with QA, product, and development teams throughout the feature lifecycle.
22 Days AgoSaved
In-Office
Culver City, CA, USA
Gaming • Mobile
Lead global Total Rewards and People Operations for Jam City: design and manage compensation, incentives, equity, and benefits across multiple countries; partner with Finance/Legal for compliance; oversee HRIS administration and data integrity; drive process improvement, automation and AI integration; ensure policy governance, immigration and audit readiness; and manage and develop the People Operations and Total Rewards team.
26 Days AgoSaved
In-Office
San Francisco, CA, USA
Gaming • Mobile
Create and assemble visually compelling Hidden Object game levels using existing assets. Responsibilities include designing and lighting optimized 3D scenes, editing environments and props, proposing camera and narrative ideas, collaborating with art, design, engineering, and production teams, presenting work, playtesting levels, troubleshooting visual issues, and improving asset pipelines. The role requires strong artistic composition skills, Unity expertise, 3D game experience, and knowledge of Maya, Adobe Creative Suite, shaders, and PBR materials.
29 Days AgoSaved
In-Office
Toronto, ON, CAN
Gaming • Mobile
Lead the long-term vision, strategy, and business performance for a live free-to-play mobile game. Own product roadmap, LiveOps, monetization, KPIs, and cross-functional team leadership. Drive player-first experiences via experimentation, data-driven decisions, and close partnership with studio and executive leadership to maximize retention, engagement, and revenue.
One Month AgoSaved
In-Office
Culver City, CA, USA
Gaming • Mobile
Partner with business leaders to drive organizational and talent strategy. Lead employee relations investigations, performance and talent management, workforce planning, succession and change initiatives. Coach leaders, implement people programs, and use workforce analytics to improve culture and decision-making.
One Month AgoSaved
In-Office
Carlsbad, CA, USA
Gaming • Mobile
Lead Product Manager for Cookie Jam to own product roadmap and LiveOps for a F2P mobile game. Manage in-game offers, events, and feature prioritization to drive revenue, retention, and reach. Analyze game data, build automated reports, design A/B tests, and collaborate with designers, producers, engineers, and analytics to iterate on high-impact product changes and optimize the game economy and KPIs.
One Month AgoSaved
In-Office
San Francisco, CA, USA
Gaming • Mobile
Design and deliver engaging mobile game user experiences from concept through launch. Collaborate with product, art, design, and engineering; create wireframes, flows, prototypes, and visual designs; integrate UI assets into Unity; present work to stakeholders and document design decisions.
One Month AgoSaved
In-Office
San Francisco, CA, USA
Gaming • Mobile
Design and prototype UI/UX for a new mobile narrative game: create wireframes, interactive prototypes, UI assets, style guides, VFX/animations, and ensure scalable interfaces across devices while collaborating with Game Design, Art, and Engineering.
One Month AgoSaved
In-Office
Culver City, CA, USA
Gaming • Mobile
Lead global user acquisition and organic growth for Jam City's mobile games. Manage multi-million-dollar UA budget, oversee ASO and creative ad strategy, mentor a performance marketing team, drive data-driven testing, collaborate cross-functionally, and report ROAS/LTV to senior leadership.
One Month AgoSaved
In-Office
Culver City, CA, USA
Gaming • Mobile
Lead mobile user acquisition and organic growth for top-grossing games by managing paid budgets and vendor relationships, owning creative and ASO strategy, running A/B tests, optimizing funnel KPIs (ROAS, LTV, ARPU, organic multiplier), and collaborating with studios, creative, and lifecycle teams to scale acquisition and improve store conversion.