iLogos Game Studios

Germany
300 Total Employees
Year Founded: 2006

Jobs at iLogos Game Studios

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2 Days AgoSaved
Remote
Tallinn, Harju Maakond, EST
Gaming • Mobile • Software • Design
Create polished semi-realistic 2D concepts and production-ready artwork for poker game props such as chests, loot boxes, coins, gifts, and collectibles. Explore forms, materials, lighting, color, and visual directions; incorporate feedback; ensure designs work across game cameras, UI, and sizes; and prepare production references. Collaborate with art, design, and 3D teams while integrating AI-assisted tools and workflows. Photoshop proficiency is required, with Blender or ZBrush experience preferred.
9 Days AgoSaved
Remote
Tallinn, Harju Maakond, EST
Gaming • Mobile • Software • Design
Lead the creation and scaling of a B2B real-money game provider. Own business strategy, P&L, growth, commercial distribution, partnerships, product portfolio, game production, integrations, team building, operational performance, and financial planning. Develop operator and platform relationships, drive launches and revenue generation, establish scalable processes, and collaborate with the Board on strategic decisions. Apply data-driven portfolio management and AI solutions to improve delivery efficiency, costs, and business performance.
One Month AgoSaved
Remote
Tallinn, Harju Maakond, EST
Gaming • Mobile • Software • Design
Lead the visual direction and full art production cycle for a mobile multiplayer shooter. Define the Art Bible, coordinate multidisciplinary artists across 2D, 3D, animation, UI/UX, VFX, and technical art, conduct reviews, maintain quality and consistency, plan workloads, solve production challenges, and balance artistic quality with performance constraints. The role also mentors artists and collaborates with design, development, and production teams.
One Month AgoSaved
Remote
Tallinn, Harju Maakond, EST
Gaming • Mobile • Software • Design
Optimize rendering, shaders, assets, CPU/GPU performance, and art pipelines for a Unity mobile multiplayer shooter. Profile and resolve performance bottlenecks across iOS and Android devices, develop technical tools and scripts, and collaborate with artists and engineers on optimization practices. Support UI/UX programming and provide technical guidance to the art team.