Hardsuit Labs
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Recently posted jobs
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Gaming
Mid–Senior Technical Artist responsible for bridging art and engineering: optimize pipelines, author shaders and Niagara effects, build performant terrain and procedural workflows in UE5, balance cutting-edge rendering (Lumen, Nanite) with cross-platform optimization, and act as technical liaison between art, design, and engineering.
Gaming
Mid–Senior Technical Artist to bridge art and engineering in UE5. Create optimized materials and Niagara effects, build terrain and procedural workflows, author pipelines and tooling, ensure multi-platform performance (AAA to mobile), and collaborate across art, design, and engineering to integrate and optimize assets.
Gaming
Design, implement, and maintain optimized systems for game development using Unreal Engine and C++. Collaborate with cross-discipline teams, lead technical design, fix defects, author documentation, mentor junior staff, enforce coding standards, and support production schedules and QA to deliver stable features.
Gaming
Design and implement and optimize core game systems (AI, UI, Physics, Graphics, Tools) within a large Unreal codebase. Collaborate with designers, artists, QA, and technical leadership to ensure stability, author documentation, debug unfamiliar code, mentor junior engineers, and support external partners.



