FunGuy Studio Philippines Inc.
Jobs at FunGuy Studio Philippines Inc.
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Recently posted jobs
Gaming • Mobile • Software • Design
Develop and maintain games using Unity 3D, applying best practices and ethical coding standards. Work with existing codebases and use C# and JavaScript alongside object-oriented programming concepts. Contribute to 2D and 3D graphics programming, including shaders, while collaborating proactively on game development projects. The role requires a computer science or computer engineering background and willingness to work in Makati City.
Gaming • Mobile • Software • Design
Develop enterprise web and backend applications using PHP and Laravel. Integrate databases, payment gateways, APIs, cloud-hosted services, queues, and high-performance web infrastructure. Manage source control and release processes with GitHub and track development work through Jira. Knowledge of mobile platforms and technologies such as Blade, MongoDB, and PayPal is beneficial.
Gaming • Mobile • Software • Design
The Senior Producer manages game development projects from planning through release, coordinating teams, schedules, budgets, deadlines, and deliverables. The role requires overseeing multiple games, ensuring products launch on time and within budget, applying project management and analytics tools, and understanding game design, 2D art, animation, and technical development processes. Strong communication, organization, analytical, and problem-solving skills are essential.
Gaming • Mobile • Software • Design
Manages and moderates online gaming communities, including forum discussions and customer interactions. Uses CRM, social listening, and publishing tools to engage users and publish content. Requires strong written and verbal communication, organization, self-motivation, online gaming experience, and willingness to work in the Makati office.
Gaming • Mobile • Software • Design
Designs and documents game concepts, gameplay systems, stories, characters, levels, scripts, props, and overall game vision. Collaborates with art and technology leads to evaluate requirements, implement designs, and iterate on gameplay. Monitors industry trends, competition, target audiences, hardware capabilities, and innovative design practices while contributing to improved development processes.



