Frima

HQ
Québec
262 Total Employees
Year Founded: 2003

Frima Benefits Overview

Compensation + Benefits

Offers 401(K)

Offers life insurance

Offers disability insurance

Provides a pension

Offers dental insurance

Offers vision insurance

Offers health insurance

Offers generous parental leave

Offers employee discounts

Work-Life Balance + Wellbeing

Offers generous PTO

Provides bereavement leave

Provides paid sick days

Offers unpaid extended leave

Offers an Employee Assistance Program (EAP)

Offers gym membership

Company Culture

Offers a remote work program

Provides free snacks and drinks

Offers diversity-based Employee Resource Groups

Recently posted jobs

9 Days AgoSaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
Develop and maintain Unreal Engine C++ integrations with console toolchains, pipelines, and first-party Microsoft and Sony services. Diagnose CPU, GPU, memory, mobile hardware, and console operating system issues. Participate in Scrum meetings and code reviews while collaborating with game programming teams. The role requires console game development experience, Unreal Engine expertise, bilingual French and English communication, and occasional international travel.
9 Days AgoSaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
Développer et maintenir des fonctionnalités Unreal Engine en C++ pour des jeux console. Le rôle comprend l’optimisation des performances CPU, GPU et mémoire, l’intégration avec les outils et pipelines console, le débogage sur appareils mobiles et systèmes Xbox et Sony, ainsi que la maintenance des intégrations avec les services Microsoft et Sony. La personne participera aux revues de code et aux rencontres Scrum.
11 Days AgoSaved
Remote or Hybrid
Québec, QC, CAN
Gaming • Design
Designs and integrates complex UI systems in Unreal Engine using UMG and Slate, creates shaders and materials, and optimizes UI performance across PC and console platforms. Collaborates with multidisciplinary teams to resolve integration challenges, develops UI pipelines, and improves studio tools, templates, and workflows. The role also requires strong UX and interaction design skills, bilingual French and English communication, and approximately five years of video game UI design experience.