Fortis Games
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Gaming
The Staff ML Engineer will develop and maintain ML tools for game development, collaborating across teams to integrate machine learning into games and enhancing production workflows.
Gaming
The Principal Game Designer will guide design decisions, mentor a team, architect game systems, and ensure alignment with player motivations. They'll drive vision for a new game concept and collaborate with cross-functional teams.
Gaming
As Lead Product Manager, you will refine game systems and optimize player experiences for the soft launch of Twilight Towers, using data-driven insights and collaboration.
Gaming
As a Principal Game Designer, you'll guide design vision, mentor a design team, and manage complex design challenges for a new game concept.
Gaming
The Director of User Acquisition will lead growth strategies, optimize performance across channels, and develop a high-performing UA team in the mobile gaming sector.
Gaming
Lead user acquisition strategies and oversee UA campaigns to drive player growth and revenue for the mobile gaming portfolio, mentor teams, and innovate using AI.
Gaming
As a Staff Technical Artist, you'll shape art pipelines, design tools, mentor ICs, and enhance collaboration across projects at Fortis Games.
Gaming
The Staff Technical Artist will lead the creation of scalable art pipelines, mentor team members, improve workflow efficiency, and ensure collaboration across creative and technical teams in mobile game development.
Gaming
As a Staff Technical Artist, you will lead the creation of scalable art pipelines, implement innovative tools, mentor senior artists, and ensure cross-functional collaboration while enhancing visual quality and performance.
Gaming
As a Staff Technical Artist, lead the technical foundations of art pipelines, mentor senior ICs, and foster cross-functional collaboration to enhance mobile game development.
Gaming
As a Principal Game Designer, you'll shape player-centric experiences, drive design vision, mentor other designers, and align gameplay with product goals.
Gaming
Lead the design vision for player-centered game experiences, focusing on systems that enhance player connection and long-term engagement while mentoring designers.
Gaming
As a Principal Game Designer, you'll define design vision, drive team alignment, navigate ambiguous spaces, and mentor designers to enhance player engagement and experience.
Gaming
As a Staff Software Engineer for QA, you'll drive automation initiatives, develop testing frameworks, collaborate across teams, and mentor engineers on quality assurance strategies.
Gaming
As Controller, you will manage accounting operations, ensure compliance, develop financial policies, oversee international entities, and lead global accounting teams, focusing on software revenue recognition.
Gaming
As a Staff Software Engineer, you will lead the development of game test automation, create verification services, and enhance QA efficiency while mentoring engineers and defining the future of QA strategy.
Gaming
The Director of AI will define the AI strategy, manage R&D efforts, and drive organizational adoption of AI in game development and operations. Responsibilities include setting priorities, leading cross-functional initiatives, and establishing metrics for success.
Gaming
Lead the Data Software Engineering team, developing a data platform for real-time player experiences. Collaborate across functions to drive data-driven insights and operational excellence.
Gaming
Lead the Data Engineering strategy and deliver a scalable data platform for real-time analytics, ensuring system reliability and performance.
Gaming
As the Director of AI, you will define and drive the AI strategy, oversee R&D efforts, and lead organizational adoption of AI workflows across various departments.





