Final Strike Games
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Design, implement, and optimize gameplay AI systems and behaviors for a multiplayer shooter project in Unreal Engine. Collaborate with designers, artists, animators, engineers, QA, production, and leadership to create engaging AI encounters, define architecture, develop test cases, participate in playtests, resolve issues, and manage AI feature tasks. The role requires strong C/C++ programming, substantial Unreal Engine AI experience, and independent technical decision-making.
