Cloud Imperium Games

HQ
Los Angeles
Total Offices: 6
627 Total Employees
Year Founded: 2012

Teams at Cloud Imperium Games

2 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Leads a props art team creating detailed, optimized hard-surface, soft furnishing, organic, and interactable assets for a AAA space simulation game. Establishes artistic and technical quality standards, reviews work, collaborates with art direction and production, plans workloads, allocates tasks, manages deliverables, and mentors artists. Requires expertise in modeling, materials, texture baking, asset optimization, technical pipelines, and team leadership.
5 Days AgoSaved
In-Office
Manchester, Greater Manchester, England, GBR
Gaming • Esports
Designs and owns missions, features, mechanics, systems, and in-game events for a persistent multiplayer space simulation. Collaborates with Narrative to create engaging stories, uses visual scripting tools to implement mission logic, and partners with AI, gameplay, mechanics, and tools teams. The role also involves cross-disciplinary collaboration, mentoring junior designers, feature ownership, and meeting frequent deadlines within an AAA game development environment.
11 Days AgoSaved
In-Office
Montréal, QC, CAN
Gaming • Esports
Creates realistic, high-quality character assets for Star Citizen, including bodies, faces, clothing, hair, armor, creatures, and accessories. Responsibilities span concept interpretation, sculpting, modeling, texturing, optimization, LOD creation, and final game integration. The role maintains AAA visual standards, collaborates across art and technical teams, troubleshoots production issues, contributes to R&D and pipeline improvements, reviews artwork, and mentors less experienced artists.