CD PROJEKT RED

HQ
Warsaw
Total Offices: 6
958 Total Employees
Year Founded: 2002

CD PROJEKT RED Benefits Overview

Compensation + Benefits

Offers childcare benefits

Offers generous parental leave

Offers dental insurance

Offers performance bonuses

Offers employee discounts

Company Culture

Utilizes a flexible work schedule

Offers a remote work program

Provides free snacks and drinks

Work-Life Balance + Wellbeing

Offers generous PTO

Provides bereavement leave

Provides paid sick days

Offers unpaid extended leave

Offers an Employee Assistance Program (EAP)

Offers gym membership

Career Growth + Development

Offers apprenticeship programs

An Hour AgoSaved
In-Office
Warsaw, Warszawa, Masovian, POL
Gaming
Participate in all stages of motion capture recording, including solving, retargeting, and tracking mocap data. Collaborate with internal teams to organize shoots, maintain and monitor studio hardware, and improve the motion capture pipeline. The role requires Autodesk MotionBuilder experience, actor-set experience, strong communication, and willingness to learn programming. Familiarity with game engines and mocap software is preferred. The position is primarily in-office in Warsaw, Poland.
An Hour AgoSaved
In-Office
Warsaw, Warszawa, Masovian, POL
Gaming
Define and evolve The Witcher's visual direction across marketing, branding, and communications. Establish brand guidelines and creative standards, oversee internal and external creative production, approve key assets, and ensure consistency with game vision. Lead collaboration across marketing, game development, franchise, and agency teams while managing the Brand Art discipline's staffing, budget, resources, and effectiveness.
An Hour AgoSaved
In-Office
Warsaw, Warszawa, Masovian, POL
Gaming
Develop and maintain narrative tools, systems, and pipelines for a story-driven RPG, including screenplay editing, sequencing, dialogue playback, subtitles, voiceovers, NPC voicesets, and synchronization with external tools. Collaborate with Story, Localization, Quest, and Cinematic teams while writing scalable, optimized C++ code across a complex game codebase.