Catapult

HQ
Melbourne
Total Offices: 12
579 Total Employees
Year Founded: 2006

Catapult Benefits Overview

Compensation + Benefits

Offers 401(K)

Offers life insurance

Offers accidental death & dismemberment insurance

Offers disability insurance

Offers supplemental life insurance

Offers dental insurance

Offers health insurance

Offers Health Savings Account (HSA)

Offers Flexible Spending Account (FSA)

Offers vision insurance

Offers generous parental leave

Work-Life Balance + Wellbeing

Offers company-sponsored outings

Offers generous PTO

Provides paid sick days

Provides paid holidays

Company Culture

Office is pet friendly

Provides a mobile phone discount

Provides free snacks and drinks

Offers a remote work program

Recently posted jobs

9 Hours AgoSaved
In-Office
London, Greater London, England, GBR
Software • Sports • Wearables • Analytics
Design, train, and deploy computer vision models and classical CV pipelines from raw video ingestion to production inference. Build geometric vision solutions (camera calibration, homography), optimize inference (TensorRT/ONNX Runtime), containerize Python microservices (Docker), support cross-platform desktop integration via ONNX Runtime C++ APIs, and develop automated data-curation pipelines to version and pre-label high-throughput datasets.
3 Days AgoSaved
In-Office
Boston, MA, USA
Software • Sports • Wearables • Analytics
Process supplier invoices end-to-end including three-way matching, payment runs, supplier validations, reconciliations, and month-end support. Resolve discrepancies, maintain supplier relationships, audit time and expense reports, monitor outstanding payables and credits, and support the AP Manager to drive process improvements and accurate reporting.
5 Days AgoSaved
In-Office
Boston, MA, USA
Software • Sports • Wearables • Analytics
Design, build and maintain high-performance, real-time C++ software for live video capture and processing (H.264/H.265) using FFmpeg. Solve low-latency, multithreaded, cross-platform (Windows/Linux) and networked/distributed systems problems. Improve architecture, code quality and testing; write unit tests and drive automation while collaborating with engineering and sports-technology teams to deliver reliable gameday systems.