Blind Squirrel Games

HQ
Irvine
Total Offices: 3
107 Total Employees
Year Founded: 2010

Blind Squirrel Games Benefits Overview

Compensation + Benefits

Offers 401(K)

Offers life insurance

Offers accidental death & dismemberment insurance

Offers disability insurance

Offers supplemental life insurance

Offers company equity

Offers dental insurance

Offers health insurance

Offers mental health benefits

Offers Flexible Spending Account (FSA)

Offers vision insurance

Offers Health Savings Account (HSA)

Provides family medical leave

Offers generous parental leave

Work-Life Balance + Wellbeing

Offers company-sponsored outings

Offers gym membership

Offers an Employee Assistance Program (EAP)

Offers generous PTO

Provides paid holidays

Provides military leave

Offers paid volunteer time

Provides bereavement leave

Offers unpaid extended leave

Career Growth + Development

Provides customized development tracks

Company Culture

Utilizes a flexible work schedule

Offers a remote work program

Provides free snacks and drinks

2 Days AgoSaved
In-Office
Manizales, Caldas, COL
Gaming
Creates production-ready character, creature, clothing, and accessory assets for video games. Responsibilities include sculpting, modeling, topology, UVs, texturing, materials, hair and fur, engine integration, optimization, and lighting evaluation. Collaborates with artists, designers, animators, engineers, and production to deliver assets aligned with visual direction and technical requirements. The role also involves documentation, workflow improvements, feedback iteration, and mentoring based on experience. This is a full-time, fully onsite position in Manizales, Colombia.
2 Days AgoSaved
In-Office
Auckland, NZL
Gaming
Create game-ready character, creature, clothing, and accessory assets from concept art through modeling, sculpting, texturing, materials, hair, and engine integration. Build animation-ready topology, optimize assets for performance, and maintain visual quality across gameplay and cinematic contexts. Collaborate with artists, designers, animators, engineers, and production, while contributing to workflow improvements, documentation, feedback, and mentoring. The position is full-time and fully onsite in Auckland, New Zealand.
2 Days AgoSaved
In-Office
Manizales, Caldas, COL
Gaming
Design, prototype, implement, test, and refine gameplay mechanics, levels, UI/UX elements, narrative components, and interactive systems. Collaborate with artists, engineers, and designers; iterate based on playtesting feedback; balance gameplay; create design documentation; and communicate design rationale to stakeholders. The role requires hands-on technical problem-solving and ownership of cohesive player experiences.