Behaviour Interactive

HQ
Montréal
Total Offices: 4
1,300 Total Employees
Year Founded: 1992

Behaviour Interactive Benefits Overview

Compensation + Benefits

Offers 401(K)

Offers life insurance

Offers disability insurance

Provides a pension

Offers dental insurance

Offers vision insurance

Offers health insurance

Offers generous parental leave

Offers performance bonuses

Offers employee discounts

Work-Life Balance + Wellbeing

Offers generous PTO

Provides paid sick days

Offers an Employee Assistance Program (EAP)

Offers gym membership

Company Culture

Offers a remote work program

Provides free snacks and drinks

Gaming
Manage planning and execution for a multidisciplinary video game project. Responsibilities include identifying dependencies and risks, tracking tasks in JIRA and Confluence, removing blockers, coordinating teams, maintaining priorities, supporting individual contributors, communicating with stakeholders, and preparing production plans and status reports. The role requires significant video game industry experience, production coordination experience, at least one shipped game, and fluency in French and English. Live game experience is preferred.
Gaming
Lead narrative design for an unannounced live video game project. Responsibilities include expanding complex lore, establishing the game’s narrative voice, writing and revising dialogue and text, solving narrative challenges, presenting the world and characters effectively, and implementing narrative copy in the game engine. Collaborate with design and interdisciplinary teams to align story, mechanics, structure, and lore while supporting player engagement and retention.
Gaming
Manage planning and execution for Dead by Daylight projects, coordinating multidisciplinary teams, tracking tasks in JIRA and Confluence, removing blockers, managing risks and dependencies, and maintaining alignment on priorities and milestones. The role also requires stakeholder communication, status reporting, documentation, and support for individual contributors across game development teams.