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Recently posted jobs
News + Entertainment
Lead the visual effects discipline for a game by setting creative standards, designing scalable real-time VFX systems, creating gameplay effects, mentoring artists, documenting workflows, collaborating across departments, and directing outsourced or co-development partners. The role combines hands-on stylized VFX production with technical planning, pipeline development, and cross-functional leadership.
News + Entertainment
Creates and owns high-fidelity character textures and materials for gameplay and cinematics, covering organic and hard-surface assets. Collaborates with cinematics, technical art, modelers, riggers, and art direction to develop shaders, optimize real-time performance, solve complex surfacing challenges, and maintain consistent asset pipelines. Establishes studio standards for texturing, UVs, material authoring, documentation, and workflow tools.
News + Entertainment
Leads product marketing for AGBO’s first game, owning positioning, messaging, audience insights, go-to-market planning, launches, live-service adoption, platform partnerships, analytics, testing, localization, budget, and team development. Partners closely with game development, publishing, community, paid media, creative agencies, and platform partners to drive player adoption and business performance throughout the game lifecycle.
News + Entertainment
Technical Artist roles to build pipelines, tools, and shaders; optimize and implement assets in Unreal Engine; collaborate across art, design, and engineering to ensure performance and scalable workflows.
News + Entertainment
The FX Artist will create real-time visual effects using hand-crafted techniques and traditional software, collaborating with teams to meet project objectives.
News + Entertainment
The Rigging Artist will design and create character and creature rigs, collaborating with animators and ensuring realistic movement. Responsibilities include developing facial rigs, troubleshooting issues, and mentoring junior artists.
News + Entertainment
The Character Artist will create highly realistic character models, collaborate with teams, and participate in the creative process to enhance narrative depth in projects.
News + Entertainment
Lead the Technical Artist team while providing hands-on support across lighting, character, environment, VFX, and animation. Build shaders, tools, DCC plugins, editor tools, and asset validation pipelines. Partner with engineering, art, and production to establish technical standards, optimize real-time assets, resolve rigging and shading issues, and improve artist workflows. Mentor technical artists and own the technical art pipeline from end to end.
News + Entertainment
Create and refine in-engine cinematic sequences using Unreal Engine Sequencer. Translate previs and storyboards into polished layouts, frame and animate cameras, collaborate with animation, lighting, and narrative teams, iterate on director feedback, and maintain AAA cinematic quality and pacing.
News + Entertainment
Lead implementation, iteration, and polish of core gameplay systems (movement, controls, camera). Build prototypes, optimize performance and code quality, improve designer workflows and tools, mentor junior engineers, and collaborate closely with designers to create responsive, fun player experiences.
News + Entertainment
Architect and own real-time rendering pipelines for cinematic-quality interactive experiences. Research, prototype, and implement advanced rendering techniques (global illumination, ray tracing, PBR, post-processing). Optimize GPU/CPU performance, build engine-level tools and editor workflows, and collaborate with Art, Technical Art, and cross-functional teams to balance visual fidelity and performance across platforms.
News + Entertainment
Contribute across gameplay, systems, UI, tools, and performance for Unreal Engine projects. Write clean C++ code, fix bugs, optimize performance, participate in planning and code reviews, and collaborate closely with designers, artists, and engineers. Work primarily on-site in Raleigh, NC.
News + Entertainment
Design, build, and maintain internal tools, editor extensions, and automated build/integration/deployment pipelines for game development. Collaborate with engineering, design, and art to improve Unreal Engine asset import/processing workflows, document tools and processes, monitor pipeline performance, and participate in code reviews to support production delivery.



