AGBO
Jobs at AGBO
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Recently posted jobs
News + Entertainment
Supports daily office operations, reception, hospitality, workplace readiness, inventory, mail and deliveries, facilities coordination, vendor access, meetings, events, onboarding, and emergency preparedness. Maintains clean, stocked, organized shared spaces; troubleshoots basic office and AV issues; coordinates repairs and building services; and provides a professional experience for employees, executives, guests, and vendors.
News + Entertainment
Hands-on HR generalist responsible for employee and manager support, onboarding and offboarding, recruitment coordination, performance management, compensation documentation, HR reporting, leave administration, I-9 compliance, and payroll support. The role serves as a frontline People & Culture resource, coordinates across IT, Facilities, Payroll, and leadership, supports investigations and internship programming, and helps improve employee and candidate experiences.
News + Entertainment
Lead design, documentation, prototyping, and implementation of large-scale live event features in Unreal Engine using Blueprints. Collaborate with engineers, animators, VFX, and audio; run playtests, iterate on designs, and ensure engaging multiplayer live-ops player experiences.
News + Entertainment
The Senior Level Designer will create gameplay environments and spaces, ensuring design aligns with visual storytelling, and collaborate across disciplines to enhance player experiences.
News + Entertainment
Lead the visual effects discipline for a game by setting creative standards, designing scalable real-time VFX systems, creating gameplay effects, mentoring artists, documenting workflows, collaborating across departments, and directing outsourced or co-development partners. The role combines hands-on stylized VFX production with technical planning, pipeline development, and cross-functional leadership.
News + Entertainment
Leads product marketing for AGBO’s first game, owning positioning, messaging, audience insights, go-to-market planning, launches, live-service adoption, platform partnerships, analytics, testing, localization, budget, and team development. Partners closely with game development, publishing, community, paid media, creative agencies, and platform partners to drive player adoption and business performance throughout the game lifecycle.
News + Entertainment
Technical Artist roles to build pipelines, tools, and shaders; optimize and implement assets in Unreal Engine; collaborate across art, design, and engineering to ensure performance and scalable workflows.
News + Entertainment
The FX Artist will create real-time visual effects using hand-crafted techniques and traditional software, collaborating with teams to meet project objectives.
News + Entertainment
The Rigging Artist will design and create character and creature rigs, collaborating with animators and ensuring realistic movement. Responsibilities include developing facial rigs, troubleshooting issues, and mentoring junior artists.
News + Entertainment
The Character Artist will create highly realistic character models, collaborate with teams, and participate in the creative process to enhance narrative depth in projects.
News + Entertainment
Lead the Technical Artist team while providing hands-on support across lighting, character, environment, VFX, and animation. Build shaders, tools, DCC plugins, editor tools, and asset validation pipelines. Partner with engineering, art, and production to establish technical standards, optimize real-time assets, resolve rigging and shading issues, and improve artist workflows. Mentor technical artists and own the technical art pipeline from end to end.
News + Entertainment
Create and refine in-engine cinematic sequences using Unreal Engine Sequencer. Translate previs and storyboards into polished layouts, frame and animate cameras, collaborate with animation, lighting, and narrative teams, iterate on director feedback, and maintain AAA cinematic quality and pacing.
News + Entertainment
Lead implementation, iteration, and polish of core gameplay systems (movement, controls, camera). Build prototypes, optimize performance and code quality, improve designer workflows and tools, mentor junior engineers, and collaborate closely with designers to create responsive, fun player experiences.
News + Entertainment
Architect and own real-time rendering pipelines for cinematic-quality interactive experiences. Research, prototype, and implement advanced rendering techniques (global illumination, ray tracing, PBR, post-processing). Optimize GPU/CPU performance, build engine-level tools and editor workflows, and collaborate with Art, Technical Art, and cross-functional teams to balance visual fidelity and performance across platforms.



