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Recently posted jobs
News + Entertainment
Lead the Technical Artist team while providing hands-on support across lighting, character, environment, VFX, and animation. Build shaders, tools, DCC plugins, editor tools, and asset validation pipelines. Partner with engineering, art, and production to establish technical standards, optimize real-time assets, resolve rigging and shading issues, and improve artist workflows. Mentor technical artists and own the technical art pipeline from end to end.
News + Entertainment
Create and refine in-engine cinematic sequences using Unreal Engine Sequencer. Translate previs and storyboards into polished layouts, frame and animate cameras, collaborate with animation, lighting, and narrative teams, iterate on director feedback, and maintain AAA cinematic quality and pacing.
News + Entertainment
Lead implementation, iteration, and polish of core gameplay systems (movement, controls, camera). Build prototypes, optimize performance and code quality, improve designer workflows and tools, mentor junior engineers, and collaborate closely with designers to create responsive, fun player experiences.
News + Entertainment
Architect and own real-time rendering pipelines for cinematic-quality interactive experiences. Research, prototype, and implement advanced rendering techniques (global illumination, ray tracing, PBR, post-processing). Optimize GPU/CPU performance, build engine-level tools and editor workflows, and collaborate with Art, Technical Art, and cross-functional teams to balance visual fidelity and performance across platforms.
News + Entertainment
Contribute across gameplay, systems, UI, tools, and performance for Unreal Engine projects. Write clean C++ code, fix bugs, optimize performance, participate in planning and code reviews, and collaborate closely with designers, artists, and engineers. Work primarily on-site in Raleigh, NC.
News + Entertainment
Lead technical owner for gameplay systems across projects: architect, implement, and optimize complex gameplay and character mechanics; contribute engine-level improvements; define technical strategy and standards; mentor engineers; collaborate with design and cross-functional teams to deliver performant, high-quality interactive systems.
News + Entertainment
Design and implement moment-to-moment combat systems, prototype encounters in-engine, collaborate with animation/VFX/audio/engineering, maintain design documentation and tuning data, run playtests and iterate to deliver responsive, readable, and character-driven combat experiences.
News + Entertainment
Design, build, and maintain internal tools, editor extensions, and automated build/integration/deployment pipelines for game development. Collaborate with engineering, design, and art to improve Unreal Engine asset import/processing workflows, document tools and processes, monitor pipeline performance, and participate in code reviews to support production delivery.
News + Entertainment
Lead design, documentation, prototyping, and implementation of large-scale live event features in Unreal Engine using Blueprints. Collaborate with engineers, animators, VFX, and audio; run playtests, iterate on designs, and ensure engaging multiplayer live-ops player experiences.
News + Entertainment
Technical Artist roles to build pipelines, tools, and shaders; optimize and implement assets in Unreal Engine; collaborate across art, design, and engineering to ensure performance and scalable workflows.
News + Entertainment
The Senior Level Designer will create gameplay environments and spaces, ensuring design aligns with visual storytelling, and collaborate across disciplines to enhance player experiences.
News + Entertainment
The FX Artist will create real-time visual effects using hand-crafted techniques and traditional software, collaborating with teams to meet project objectives.
News + Entertainment
Provide high-level administrative support to Interactive leadership: manage calendars, communications, meetings, agendas, notes, and follow-ups; coordinate department events, onboarding, travel and expense reporting; maintain shared files; support internship program operations; handle ad hoc tasks and special projects in a fast-paced creative environment.
News + Entertainment
The Character Artist will create highly realistic character models, collaborate with teams, and participate in the creative process to enhance narrative depth in projects.
News + Entertainment
The Rigging Artist will design and create character and creature rigs, collaborating with animators and ensuring realistic movement. Responsibilities include developing facial rigs, troubleshooting issues, and mentoring junior artists.



