AGBO

HQ
Los Angeles
144 Total Employees
Year Founded: 2017

Jobs at AGBO

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Recently posted jobs

12 Days AgoSaved
In-Office
Raleigh, NC, USA
News + Entertainment
Own monetization design for an unannounced game, including storefronts, bundles, offers, seasonal tracks, pricing, cosmetic rarity, and premium content. Analyze conversion, ARPPU, ARPDAU, attach rate, and LTV using SQL, dashboards, spreadsheets, and A/B tests. Partner with analytics, UX, art, engineering, finance, business development, and live operations to launch monetization features, ensure regulatory compliance, present recommendations, and mentor designers.
One Month AgoSaved
In-Office
Raleigh, NC, USA
News + Entertainment
Hands-on HR generalist responsible for employee and manager support, onboarding and offboarding, recruitment coordination, performance management, compensation documentation, HR reporting, leave administration, I-9 compliance, and payroll support. The role serves as a frontline People & Culture resource, coordinates across IT, Facilities, Payroll, and leadership, supports investigations and internship programming, and helps improve employee and candidate experiences.
One Month AgoSaved
In-Office
Raleigh, NC, USA
News + Entertainment
Lead design, documentation, prototyping, and implementation of large-scale live event features in Unreal Engine using Blueprints. Collaborate with engineers, animators, VFX, and audio; run playtests, iterate on designs, and ensure engaging multiplayer live-ops player experiences.
One Month AgoSaved
In-Office
Raleigh, NC, USA
News + Entertainment
The Senior Level Designer will create gameplay environments and spaces, ensuring design aligns with visual storytelling, and collaborate across disciplines to enhance player experiences.
2 Months AgoSaved
In-Office
Los Angeles, CA, USA
News + Entertainment
Leads product marketing for AGBO’s first game, owning positioning, messaging, audience insights, go-to-market planning, launches, live-service adoption, platform partnerships, analytics, testing, localization, budget, and team development. Partners closely with game development, publishing, community, paid media, creative agencies, and platform partners to drive player adoption and business performance throughout the game lifecycle.
2 Months AgoSaved
In-Office
Raleigh, NC, USA
News + Entertainment
Technical Artist roles to build pipelines, tools, and shaders; optimize and implement assets in Unreal Engine; collaborate across art, design, and engineering to ensure performance and scalable workflows.
2 Months AgoSaved
In-Office
Los Angeles, CA, USA
News + Entertainment
The Rigging Artist will design and create character and creature rigs, collaborating with animators and ensuring realistic movement. Responsibilities include developing facial rigs, troubleshooting issues, and mentoring junior artists.
2 Months AgoSaved
In-Office
Los Angeles, CA, USA
News + Entertainment
The Character Artist will create highly realistic character models, collaborate with teams, and participate in the creative process to enhance narrative depth in projects.
2 Months AgoSaved
In-Office
Raleigh, NC, USA
News + Entertainment
Lead the Technical Artist team while providing hands-on support across lighting, character, environment, VFX, and animation. Build shaders, tools, DCC plugins, editor tools, and asset validation pipelines. Partner with engineering, art, and production to establish technical standards, optimize real-time assets, resolve rigging and shading issues, and improve artist workflows. Mentor technical artists and own the technical art pipeline from end to end.
2 Months AgoSaved
In-Office
Raleigh, NC, USA
News + Entertainment
Create and refine in-engine cinematic sequences using Unreal Engine Sequencer. Translate previs and storyboards into polished layouts, frame and animate cameras, collaborate with animation, lighting, and narrative teams, iterate on director feedback, and maintain AAA cinematic quality and pacing.
2 Months AgoSaved
In-Office
Raleigh, NC, USA
News + Entertainment
Architect and own real-time rendering pipelines for cinematic-quality interactive experiences. Research, prototype, and implement advanced rendering techniques (global illumination, ray tracing, PBR, post-processing). Optimize GPU/CPU performance, build engine-level tools and editor workflows, and collaborate with Art, Technical Art, and cross-functional teams to balance visual fidelity and performance across platforms.