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As a Senior Gameplay Programmer, you'll implement and refine gameplay systems, collaborating with designers to enhance movement, player responsiveness, and overall game feel.
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The Editor collaborates on projects, handling cuts primarily in Premiere while supporting animation and virtual production pipelines, ensuring efficient story development and data management.
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The Executive Assistant will support the Chief Innovation Officer and Chief Scientific Officer, manage high-volume tasks, ensure efficient workflows, and maintain cross-departmental communication.
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The World Artist / Dungeon Mastermind will implement level design and world art in interactive systems, ensuring assets meet quality standards and creating engaging spaces for storytelling.
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The FX Artist will create real-time visual effects using hand-crafted techniques and traditional software, collaborating with teams to meet project objectives.
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The Character Artist will create highly realistic character models, collaborate with teams, and participate in the creative process to enhance narrative depth in projects.
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The Rigging Artist will design and create character and creature rigs, collaborating with animators and ensuring realistic movement. Responsibilities include developing facial rigs, troubleshooting issues, and mentoring junior artists.
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The Unreal Environment Artist will define quality and construct 3D environments while collaborating with team members and ensuring high-quality asset creation.
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The Creative Developer will collaborate with directors and artists to create designs and animations while integrating new technology solutions and maintaining knowledge of industry trends.
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The Executive Assistant will support the Chief Creative Officer by managing schedules, communications, meeting preparations, and administrative tasks while ensuring first-class hospitality for visitors.
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The Visual Development Artist will create visual concepts for various projects, contributing to character, environment, and world design while utilizing both traditional and digital tools.
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The UEFN Designer will create interactive maps and environments, implement gameplay logic, and optimize assets for cross-platform performance using UEFN and Verse scripting.