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Jobs at AGBO
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Recently posted jobs
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The Creative Developer will collaborate with directors and artists to create designs and animations while integrating new technology solutions and maintaining knowledge of industry trends.
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Lead implementation, iteration, and polish of core gameplay systems (movement, controls, camera). Build prototypes, optimize performance and code quality, improve designer workflows and tools, mentor junior engineers, and collaborate closely with designers to create responsive, fun player experiences.
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Architect and own real-time rendering pipelines for cinematic-quality interactive experiences. Research, prototype, and implement advanced rendering techniques (global illumination, ray tracing, PBR, post-processing). Optimize GPU/CPU performance, build engine-level tools and editor workflows, and collaborate with Art, Technical Art, and cross-functional teams to balance visual fidelity and performance across platforms.
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Lead technical owner for gameplay systems across projects: architect, implement, and optimize complex gameplay and character mechanics; contribute engine-level improvements; define technical strategy and standards; mentor engineers; collaborate with design and cross-functional teams to deliver performant, high-quality interactive systems.
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Contribute across gameplay, systems, UI, tools, and performance for Unreal Engine projects. Write clean C++ code, fix bugs, optimize performance, participate in planning and code reviews, and collaborate closely with designers, artists, and engineers. Work primarily on-site in Raleigh, NC.
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Design and implement moment-to-moment combat systems, prototype encounters in-engine, collaborate with animation/VFX/audio/engineering, maintain design documentation and tuning data, run playtests and iterate to deliver responsive, readable, and character-driven combat experiences.
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Maintain and improve character pipeline from high-resolution sculpts to fully rigged, engine-ready characters. Author shaders, optimize skinning and rendering, build scripts/plugins for riggers and animators, integrate assets into Unreal Engine 5, and collaborate with artists, animators, and engineers to ensure performance and stability across hero and background characters.
News + Entertainment
Maintain and optimize character pipeline from high-resolution sculpts to rigged, engine-integrated characters. Author shaders and scripts, troubleshoot technical character issues, partner with artists and engineers, optimize skinning, LODs, grooming, physics and rendering for performance and stability.
News + Entertainment
Lead design, documentation, prototyping, and implementation of large-scale live event features in Unreal Engine using Blueprints. Collaborate with engineers, animators, VFX, and audio; run playtests, iterate on designs, and ensure engaging multiplayer live-ops player experiences.
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Technical Artist roles to build pipelines, tools, and shaders; optimize and implement assets in Unreal Engine; collaborate across art, design, and engineering to ensure performance and scalable workflows.
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The Senior Level Designer will create gameplay environments and spaces, ensuring design aligns with visual storytelling, and collaborate across disciplines to enhance player experiences.
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The FX Artist will create real-time visual effects using hand-crafted techniques and traditional software, collaborating with teams to meet project objectives.
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Provide high-level administrative support to Interactive leadership: manage calendars, communications, meetings, agendas, notes, and follow-ups; coordinate department events, onboarding, travel and expense reporting; maintain shared files; support internship program operations; handle ad hoc tasks and special projects in a fast-paced creative environment.
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The Character Artist will create highly realistic character models, collaborate with teams, and participate in the creative process to enhance narrative depth in projects.
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The Rigging Artist will design and create character and creature rigs, collaborating with animators and ensuring realistic movement. Responsibilities include developing facial rigs, troubleshooting issues, and mentoring junior artists.
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Design and implement NPC behaviors and mechanics for combat performance while collaborating with other team members in an iterative design culture.
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Lead budgeting, forecasting, and financial planning for AGBO's Interactive games business. Build project- and slate-level financial models, analyze performance and ROI, support greenlight and investment decisions, and partner with Accounting, Business Affairs, and Corporate Strategy to integrate forecasts into company-wide FP&A and executive reporting.



