VR Software Engineer- Atlas

Reposted 16 Days Ago
Waltham, MA
In-Office
116K-160K Annually
Mid level
Robotics • Software
The Role
The VR Software Engineer will design and develop features for a VR application, collaborating with cross-functional teams to enhance human-robot interaction and ensuring high-quality software delivery.
Summary Generated by Built In

About the Role


As seen at CES 2026, Atlas is the robot that is transforming the role of humanoid robots in our world.  This is your chance to come and work on the cutting edge of robotics, and make a direct impact on how people will interact with humanoids now and in the future.


We are seeking a creative and technically skilled VR Engineer to join the Atlas Applications team. In this role, you will be at the forefront of human-robot interaction, responsible for designing and developing features for a real-time, low-latency VR application.  Working with engineers and specialists, you’ll create applications that provide an intuitive and immersive interface for controlling and collecting data from the most advanced robots in development. 


Candidates with experience in game development are encouraged to apply.  Backflip skills are optional.


Responsibilities

  • Design and develop features for a high-performance VR application using a modern game engine (Unity/Unreal) for robot teleoperation.

  • Learn from existing teleoperation clients and use the best ideas to improve in-house applications.

  • Collaborate with other teams - hardware, AI and software specialists to respond to user feedback and ship polished, production-ready systems.

  • Flex to contribute to other non-VR applications as needed.

  • Contribute to a strong development culture, implementing best practices through code reviews, writing tests, and documentation.


Requirements

  • 3+ years working with and shipping VR or XR applications.

  • Demonstrated track record of building quality, polished, and reusable software.

  • Understanding of UX design, and creating intuitive interfaces

  • Familiarity with real-time software development.


Preferred

  • Prior experience creating VR/XR clients for robots or physical systems.

  • Experience working with web development, front or back end.

  • Strong experience with C++/C# or Python.

We are interested in every qualified candidate who is eligible to work in the United States. However, we are not able to sponsor visas for this position.

The base pay range for this position is between $116,479 to $160,158 annually. Base pay will depend on multiple individualized factors including, but not limited to internal equity, job related knowledge, skills and experience. This range represents a good faith estimate of compensation at the time of posting. Boston Dynamics offers a generous Benefits package including medical, dental vision, 401(k), paid time off and a annual bonus structure. Additional details regarding these benefit plans will be provided if an employee receives an offer for employment.

Top Skills

C#
C++
Python
Unity
Unreal
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The Company
HQ: Waltham, ME
642 Employees
Year Founded: 1992

What We Do

Boston Dynamics builds advanced mobile manipulation robots with remarkable mobility, dexterity perception and agility. We use sensor-based controls and computation to unlock the potential of complex mechanisms. Our world-class development teams develop prototypes for wild new concepts, do build-test-build engineering and field testing and transform successful designs into robot products. Our goal is to change your idea of what robots can do.

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