Voice Designer (12 Month FTC)

Posted 5 Days Ago
Be an Early Applicant
Guildford, Surrey, England, GBR
In-Office
Mid level
Gaming • Esports
The Role
Execute the creative and technical voice audio vision, design and implement Wwise VO systems, develop VO post-processing and cinematic effort sounds, maintain consistent VO levels, and collaborate across audio, tech, and production teams.
Summary Generated by Built In
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Voice Designer to join the team on a 12 month contract and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Execute the technical and creative Audio Vision for Voice, under the supervision of the Voice Lead.
  • Collaborate closely with the audio tech team to help develop and maintain the VO pipeline.
  • Design, test and implement systemic Wwise VO systems. 
  • Help to define unique Voice Over Post Processing opportunities.
  • Implement effort sounds into cinematics.
  • Help to ensure we have consistently levelled VO.  
  • Develop and collaborate across disciplines and teams

Requirements

  • Solid knowledge and commercial experience with Wwise
  • 3+ years of experience in VO / Dialogue Design within Game Development 
  • Extensive knowledge of Reaper and creative voice design
  • Strong understanding of audio and game production, and ability to understand where dependencies may arise
  • Strong understanding of loudness standards
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.

Nice to haves

  • Game Dev experience in a mid-sized team
  • Scripting knowledge (Lua or Python) 
  • Experience recording VO in a professional environment

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

Skills Required

  • Solid knowledge and commercial experience with Wwise
  • 3+ years of experience in VO / Dialogue Design within Game Development
  • Extensive knowledge of Reaper and creative voice design
  • Strong understanding of audio and game production and dependency management
  • Strong understanding of loudness standards
  • Full-time, on-site presence in the office
  • Game development experience in a mid-sized team
  • Scripting knowledge (Lua or Python)
  • Experience recording VO in a professional environment
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The Company
HQ: Ghent
481 Employees
Year Founded: 1996

What We Do

Founded in 1996, Larian Studios has long been dedicated to creating world-class video games. The team is known for the critically acclaimed Divinity series - six games that straddle multiple genres and defy expectations. Its first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, while its sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards. Its latest game, Baldur's Gate 3, launched to critical acclaim, receiving over 200 Game of the Year Awards, including the five major trophies from the BAFTA Game Awards, Golden Joysticks, Game Developers Choice, DICE, and The Game Awards

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