VFX Artist - 2027 Summer Internship

Posted 5 Days Ago
Be an Early Applicant
Irvine, CA, USA
In-Office
22-30 Hourly
Internship
Gaming
The Role
VFX Artist interns create real-time visual effects for characters, weapons, environments, and destruction events in Unreal Engine. They collaborate with artists, designers, programmers, and art leads; develop dynamic materials; learn VFX production pipelines; and contribute to a role-playing game. Applicants need Unreal Niagara particle editing, Unreal 5 materials experience, 3D content creation skills, and a portfolio demonstrating real-time particle work.
Summary Generated by Built In

Obsidian is looking for a VFX Artist intern to join us for our Obsidian University Internship Program and help make our next world-class role-playing game.  

Work with artists and designers to add enchanting effects to the world of our next big game. Spend the summer learning with other RPG and video game enthusiasts while working side-by-side with our world-class developers. You can help build fantastic worlds and contribute to the next great Obsidian Entertainment title.

Responsibilities
  • Contribute to in-game VFX including character, weapon, environment, and destructive events

  • Work closely with art leads to ensure visual targets are met and stylistically consistent

  • Communicate with artists, designers, and programmers to work through artistic and technical endeavors

  • Work with real-time materials

  • Develop skills to navigate VFX production pipelines

Requirements
  • Experience with real-time particle editing in Unreal Niagara

  • Strong critical problem-solving skills

  • Fluent knowledge in a 3D content creation package (Maya, 3ds Max, etc.)

  • Dynamic VFX Materials creation experience on Unreal 5

Pluses
  • Knowledge of blueprint creation in Unreal 5

  • Animation experience

  • Knowledge of texture creation through Substance 3D Designer

  • Experience with effects in Houdini or EmberGen

  • Experience creating volumetric materials/effects

Portfolio Requirements
  • A web portfolio that demonstrates a proficiency in real time particle creation

Portfolio Pluses
  • Any pre-rendered VFX work

Obsidian Entertainment is proud to be an equal opportunity employer and we are committed to creating an inclusive environment for all employees.

Please, no phone calls or drop-ins. We only accept electronic applications.

The estimated base pay range for this role is:

  • $22.00 - 30.00 per hour

Applications will close on Friday, January 29th at 5:00 pm PST.

Skills Required

  • Experience with real-time particle editing in Unreal Niagara
  • Strong critical problem-solving skills
  • Fluent knowledge of a 3D content creation package such as Maya or 3ds Max
  • Experience creating dynamic VFX materials in Unreal Engine 5
  • Web portfolio demonstrating proficiency in real-time particle creation
  • Knowledge of Blueprint creation in Unreal Engine 5
  • Animation experience
  • Knowledge of texture creation using Substance 3D Designer
  • Experience creating effects in Houdini or EmberGen
  • Experience creating volumetric materials or effects
  • Pre-rendered VFX work in portfolio
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The Company
HQ: Irvine, CA
244 Employees
Year Founded: 2003

What We Do

Obsidian Entertainment, an Xbox Game Studio based in Irvine, California, is one of the world's leading developers of role-playing games. Obsidian's past titles include The Outer Worlds, Pillars of Eternity I & II, Tyranny, Armored Warfare, South Park: The Stick of Truth, Fallout: New Vegas, Dungeon Siege 3, Alpha Protocol, Neverwinter Nights 2, and Star Wars: Knights of the Old Republic 2. Obsidian also has other unannounced projects in the works - we're always hiring, so check us out at www.obsidian.net/jobs!

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