UX / UI Designer

Posted 5 Hours Ago
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Hiring Remotely in United States
Remote
Mid level
Information Technology • Software • Consulting • App development
The Role
Design mobile user experiences for iOS and Android: create information architecture, user flows, wireframes, prototypes and high-fidelity UI. Run stakeholder workshops and usability testing, produce design specs, component libraries, and support developers to deliver accessible, consistent mobile products aligned with client brand.
Summary Generated by Built In
Company Overview

ITGOALS is a dynamic and innovative company committed to driving growth and delivering exceptional digital solutions. We foster a collaborative and inclusive work environment where creativity and technical excellence thrive.

Job Title

UX / UI Design

Location

New Cairo, Egypt (with international collaboration)

Years of Experience

3 –5 years

Job Description
  • Analysis of user needs and business requirements for mobile applications within MOAP Delivery scope.

  • Design of information architecture, user flows and interaction patterns for iOS and Android.

  • Creation of wireframes, prototypes and high-fidelity UI designs in line with Client Flow, platform guidelines and accessibility requirements.

  • Facilitation of UX/UI workshops with business stakeholders and, where applicable, end users; collection of feedback and iterative refinement of designs.

  • Preparation and maintenance of design specifications and assets for development teams (design systems, component libraries, redlines).

  • Support for usability testing and evaluation of user feedback in order to improve new and existing applications and ensure consistent user-centred mobile experiences aligned with the Client brand.

Key Responsibilities
  • Analyze user needs and business requirements for mobile applications within the MOAP Delivery scope.

  • Design information architecture, user flows, and interaction patterns for iOS and Android experiences.

  • Create wireframes, clickable prototypes, and high-fidelity UI designs aligned with Client Flow, platform guidelines, and accessibility requirements.

  • Facilitate UX/UI workshops with business stakeholders and, where applicable, end users to align on goals, constraints, and success criteria.

  • Collect feedback, validate assumptions, and iteratively refine designs based on stakeholder input and user insights.

  • Prepare and maintain design specifications and assets for development teams, including design systems, component libraries, and redlines/annotations.

  • Support usability testing activities and evaluate user feedback to improve new and existing applications.

  • Ensure consistent, user-centered mobile experiences aligned with the Client brand across features and releases.

  • Collaborate with developers to ensure design feasibility, clarify interactions, and support implementation quality.

Required Skills & Qualifications
  • 0–5 years of experience in UX/UI design (including internships, freelance work, or academic projects).

  • Strong understanding of UX fundamentals: user flows, information architecture, interaction design, and usability principles.

  • Ability to produce wireframes, prototypes, and high-fidelity UI designs for mobile applications.

  • Working knowledge of iOS and Android design patterns and platform conventions.

  • Awareness of accessibility principles and how to apply them in mobile UI design.

  • Experience preparing clear handoff documentation (specs, redlines, assets) for engineering teams.

  • Strong communication and facilitation skills to run or support workshops and present design rationale.

  • Ability to incorporate feedback constructively and iterate quickly while maintaining design consistency.

  • Proficiency with common design tools (e.g., Figma, Sketch, Adobe XD, or similar).

Nice to Have
  • Experience contributing to or maintaining a design system and reusable component library.

  • Exposure to usability testing methods (moderated/unmoderated), test planning, and synthesizing findings.

  • Basic understanding of mobile development constraints and handoff best practices (responsive layouts, assets, states, edge cases).

  • Familiarity with analytics-informed design or measuring UX improvements through qualitative/quantitative signals.

  • Experience working in Agile/Scrum delivery environments with cross-functional teams.

What Success Looks Like
  • Mobile user journeys are clear, intuitive, and aligned with both user needs and business goals.

  • Designs are consistent with Client Flow, brand standards, platform guidelines, and accessibility requirements.

  • Stakeholders and delivery teams are aligned through effective workshops, clear documentation, and transparent decision-making.

  • Development handoffs are smooth, with well-prepared specs and reusable components that reduce rework.

  • Usability feedback is translated into actionable improvements that measurably enhance the user experience over time.

Additional Information

This role offers the opportunity to work on impactful mobile products with international collaboration, learn from experienced teammates, and grow your UX/UI craft in a supportive, delivery-focused environment.

Skills Required

  • 0-5 years of UX/UI design experience (including internships, freelance, or academic projects)
  • Strong understanding of UX fundamentals: user flows, information architecture, interaction design, usability principles
  • Ability to produce wireframes, prototypes, and high-fidelity UI designs for mobile applications
  • Working knowledge of iOS and Android design patterns and platform conventions
  • Awareness of accessibility principles and how to apply them in mobile UI design
  • Experience preparing handoff documentation (specs, redlines, assets) for engineering teams
  • Strong communication and facilitation skills to run/support workshops and present design rationale
  • Proficiency with common design tools (Figma, Sketch, Adobe XD, or similar)
  • Experience contributing to or maintaining a design system and reusable component library
  • Exposure to usability testing methods (moderated/unmoderated) and synthesizing findings
  • Basic understanding of mobile development constraints and handoff best practices
  • Familiarity with analytics-informed design and Agile/Scrum delivery environments
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The Company
0 Employees
Year Founded: 2007

What We Do

ITGoals is an Egypt-based enterprise software outsourcing partner founded in 2007. They specialize in providing ERP consulting, SAP services, and dedicated software development teams to clients across the US, Europe, and the GCC. The company focuses on delivering predictable governance and long-term team continuity to help organizations build and operate mission-critical software through a stability-oriented approach.

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