Unreal Previs and Layout Supervisor

Posted 29 Days Ago
Be an Early Applicant
Vancouver, BC, CAN
In-Office
2K-2K Annually
Senior level
News + Entertainment
The Role
Supervise the Previs and Layout team for an animated Unreal production. Lead artists, create 3D sequences and animatics, establish camera placement and cinematographic style, translate storyboards and scripts into Unreal scenes, and conduct creative reviews. Collaborate with directors, clients, production, CG, lighting, and asset teams to meet quality and schedule requirements. Provide technical guidance, feedback, mentorship, and solutions to creative and pipeline challenges.
Summary Generated by Built In


Atomic is seeking an experienced Previs and Layout Supervisor with prior experience on animated Unreal productions to lead our team on a new Unreal project!

Atomic Cartoons, a Blue Ant Studios company, is an award-winning, internationally renowned animation studio with teams in Vancouver, Ottawa, and Los Angeles. Known for an artist-driven culture that attracts, retains and promotes the best talent in the business, Atomic develops and produces high-end animated content that spans preschool, comedy, action-adventure, adult and commercial genres, and everything in between. The animation studio has developed a stellar global reputation for its ability to translate big brands like LEGO, Star Wars, My Little Pony, CoComelon, and many more into top-notch animation, while also developing high-quality original Atomic productions like The Last Kids on Earth,Rocket Saves the Day, and Mermicorno: Starfall. Atomic is B Corp certified and a BC Benefit Company.

WHAT YOU WILL DO:

  • Oversee all aspects of the production’s Previs and Layout processes, including leading and managing a team of artists.
  • Work closely with the Animation Supervisor, Director(s), Production team, and CG Supervisor to guide, motivate, and develop team members while supporting artists in expanding their skill sets.
  • Collaborate with other Supervisors, Directors, and Production team to align with creative requirements and to ensure the production hits the required quality standards on schedule and within deadlines.
  • Create 3D animated sequences and animatics to visualize scenes for our animated content, focusing on bringing the Director and Client’s vision to life.
  • Determine camera placement, camera movement, lens choices, staging and composition to build dynamic sequences, establish the visual style, and deliver high-quality results.
  • Create basic assets as needed.
  • Compile sequence animatics with integrated sound that convey the story through the application of traditional filmmaking principles into Unreal Engine’s 3D environment.
  • Provide technical details for downstream departments within the production.
  • Transform storyboards or scripts into animated sequences using Unreal Engine to set up virtual cameras.
  • Collaborate effectively with other department Directors (Lighting, Assets, etc.) to define and maintain the cinematographic style of the production.
  • Work with Clients and in-house Director(s), CG Supervisor and Production team to turn notes and feedback into actionable revisions and assignments for the team(s).
  • Perform live reviews in Unreal with creatives, leaders and Client to fine tune camera angles, movement, and composition to align with and enhance the narrative.
  • Develop creative solutions to address and resolve technical challenges.
  • Maintain open communication with Production team on daily expectations and project requirements.
  • Ensure Previs and Layout artists are up to date on production expectations and assignments, and provide regular 1:1 feedback.

WHAT WE ARE LOOKING FOR:

  • Prior Previs/Layout experience in an animation production setting (series or feature), with proven ability to supervise and lead a team of artists.
  • Strong proficiency and experience with Unreal Engine is required.
  • Knowledge of and experience with Maya is required.
  • Strong working knowledge of 3D software packages and pipelines including Unreal, Maya, Katana, Houdini, Nuke.
  • Excellent verbal, written, and e-social communication and interpersonal skills.
  • Excellent time-management and organizational skills.
  • Highly motivated with the ability to work under pressure.
  • Able to problem solve and communicate creative and technical thoughts and ideas.
  • A keen eye for staging, composition and overall visual style, with a strong grasp of cinematography principles and aspect ratios.
  • Demonstrated ability to translate script plots into compelling 3D filmmaking.
  • Flexible and adaptable, with the ability to learn new tools and technologies and implement creative changes.
  • Proven team leadership abilities, strong motivational skills and willingness to share knowledge and provide feedback to team members on work under development and mentor lesser experienced team members.
  • Knowledge of various ray-based rendering engines, such as Renderman and Arnold, is an asset.
  • Ability to write/understand code and assist in tool/pipeline R&D development is an asset.
  • Experience using Flow (FKA Shotgrid) for production tracking, submitting and publishing is an asset.
  • Currently legally eligible and able to work in Canada.
  • BC residents are preferred for this role, however all candidates will be considered regardless of location.

START DATE: November 2026

- Applicants must have resided within BC as of December 31, 2025 and be able to provide the appropriate supporting documents.
- All Atomic employees in this role have the opportunity to work remotely within BC, artists within Vancouver and the Lower Mainland can also choose hybrid and in-studio options. 

At Atomic Cartoons and Blue Ant Studios, we take into consideration a wide range of compensation factors including background, skills, location, and experience to determine competitive pay. In addition to competitive pay, this position is eligible for company-sponsored benefits including medical, GRSP, vacation pay, paid holiday break, paid leave, and a variety of other discounts and perks. Please note: This expected pay range is for British Columbia and is not applicable to locations outside of the province of British Columbia.

Wage ranges are based on a weekly rate.

Vancouver Pay Range
$2,200—$2,400 CAD

INTERESTED?

Atomic Cartoons Inc. and Blue Ant Studios welcome and encourage applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process. If you are contacted for an interview and require any accommodations please email [email protected]

We thank you for your submission; only short-listed candidates will be contacted. No phone calls, please.

Atomic Cartoons Inc. and Blue Ant Studios are an equal opportunity employer and employ personnel without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap or financial ability.

While remaining sensitive, fair, and providing equitable treatment for all, Atomic Cartoons Inc. and Blue Ant Studios work to increase participation and advancement to reflect all personnel – including Women, Indigenous People, Visible Minorities, and Persons with Disabilities, who are all qualified members. Thus, it helps identify and remove barriers that prevent the full participation of members of designated groups in the workplace.

Skills Required

  • Prior previs and layout experience in an animation production setting, such as series or feature production
  • Proven ability to supervise and lead a team of artists
  • Strong proficiency and experience with Unreal Engine
  • Knowledge of and experience with Maya
  • Working knowledge of 3D software pipelines, including Unreal, Maya, Katana, Houdini, and Nuke
  • Strong staging, composition, cinematography, and aspect-ratio knowledge
  • Ability to translate scripts into compelling 3D filmmaking
  • Excellent verbal, written, electronic, and interpersonal communication skills
  • Excellent time-management and organizational skills
  • Ability to problem solve and communicate creative and technical ideas
  • Ability to work under pressure and adapt to creative or technical changes
  • Team leadership, motivation, mentoring, and feedback skills
  • Currently legally eligible and able to work in Canada
  • Knowledge of ray-based rendering engines such as RenderMan or Arnold
  • Ability to write or understand code and assist with tool or pipeline R&D
  • Experience using Flow, formerly ShotGrid, for production tracking, submitting, and publishing
  • BC residency as of December 31, 2025
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The Company
HQ: Vancouver
1,010 Employees
Year Founded: 1999

What We Do

Award-winning Atomic Cartoons, a Thunderbird Entertainment company, is a full-service animation studio with locations in Vancouver's Mt. Pleasant Animation District, Ottawa's Hintonburg neighborhood, and LA. Atomic creates, produces and finances animation for distribution across multiple platforms. Atomic Cartoons’ is an artist's studio that includes some of the most creative animators, directors, and producers. Adept at multiple genres and animation styles, Atomic Cartoons is recognized internationally as one of the leading animation studios in North America. Contact us for open positions or if you want more information on our services. Employment: [email protected] Service: [email protected] twitter: @atomiccartoons facebook: AtomicCartoons Instagram: AtomicCartoons

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