As a User Interface Technical Designer, you are responsible for implementing, animating, and optimizing UI systems in the game engine. You partner with UX designers and UI artists to translate layouts, motion intent, and visual style into functional, performant, and player-facing UI. You ensure a high visual quality bar in the engine, manage UI performance and scalability, and use animation, scripting, and VFX to bring interfaces to life. You help define and maintain UI standards, pipelines, and technical workflows across the project.
In this role, you can expect to:
- Work hands-on, in-engine to implement UX/UI prototypes and designs of the game team’s ideas.
- Work with a multidisciplinary team of designers, artists, programmers, and producers to create exciting moments, celebrations, and satisfying interactions for the user interface.
- Setup UI and menu elements feedback, behavior, and animations.
- Work with and implement industry leading techniques for motion graphics and vfx in mobile games and improve internal tools and structure.
- Collaborate with engineers, game designers, UX designers, and production to define technical requirements.
- Identify gaps in designs and technical constraints.
- Supports creative and technical solutions/iteration.
- Maintain best practices and keep control of asset integration in respects to our technical constraints and optimization guidelines.
To be successful in this role, your background includes:
- Education background in Interaction Design, Art, Software Engineering, or equivalent work experience.
- 2+ years of experience as a professional User Interface Technical Designer, VFX Artist, Technical Motion Designer.
- Strong understanding of Motion Graphics and how it relates to Interaction Design.
- A portfolio demonstrating effective solutions for visual and technical problems.
- Solid understanding of timeline based animation tools.
- Experience with real-time engines (e.g. Unity, Unreal).
- Contributes to creative and technical solutions.
- Proven track record of working independently and collaboratively in a dynamic team setting.
- Knowledge of UI technical best practices (on Console, PC, or Mobile).
- Excellent interpersonal, verbal, and written communication skills.
- Ability to prototype shaders.
- Experience in writing tools for UI.
- Experience with Unity GUI or NGUI framework.
- Solid understanding of C#.
- Experience with 3D tools (example: Maya, 3DS Max, etc…).
- Experience with Design Systems.
Skills Required
- Education in Interaction Design, Art, Software Engineering, or equivalent experience
- 2+ years experience as a UI Technical Designer, VFX Artist, or Technical Motion Designer
- Strong understanding of Motion Graphics as it relates to Interaction Design
- Portfolio demonstrating effective solutions for visual and technical problems
- Solid understanding of timeline-based animation tools
- Experience with real-time engines (e.g., Unity, Unreal)
- Knowledge of UI technical best practices (Console, PC, or Mobile)
- Ability to prototype shaders
- Experience writing tools for UI
- Experience with Unity GUI or NGUI framework
- Solid understanding of C#
- Experience with 3D tools (Maya, 3DS Max, etc.)
- Experience with Design Systems
- Excellent interpersonal, verbal, and written communication skills
What We Do
Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games. We merge consumer behavior with the art of game design to create experiences that are enjoyed by millions of players across the globe. Each game has raised the benchmark in mobile gaming, bringing high-quality graphics, next-generation technology and revolutionary gameplay to the palm of player’s hands. We have partnered with leading entertainment brands like Disney, Hasbro, and Universal to create mobile games based on some of the world’s most iconic franchises. Our games have generated hundreds of millions of downloads including Marvel Contest of Champions, Disney Mirrorverse, Shop Titans, Transformers: Forged to Fight, Mini Guns, Fast & Furious 6: The Game, Fast & Furious: Legacy, and Blastron. Many of these games have also received multiple awards such as Apple’s Editor’s Choice and Google Play’s Best Game of the Year. Founded in 2006, we have studios and offices in Vancouver, Montreal, Charlottetown, Los Angeles, San Francisco, Austin, and Seoul. Kabam is a wholly-owned subsidiary of Netmarble Games.








