UI Artist

Posted Yesterday
Be an Early Applicant
3 Locations
Remote
Mid level
Digital Media • Gaming • Software
The Role
Design and create polished, optimized UI/HUD assets (menus, icons, buttons, screens) from wireframes through engine implementation. Collaborate with artists, designers, engineers, and technical artists to ensure visual consistency, usability, and technical compatibility. Produce wireframes, mock-ups, animated or 3D UI elements as needed, propose improvements, iterate on feedback, and participate in task planning and scheduling to meet production timelines.
Summary Generated by Built In

At Keywords Studios, we’re looking for an enthusiastic, creative, and self-driven User Interface Artist to join the team on an exciting project.

In this role, you’ll help shape the visual quality and usability of the game’s interface, creating clear, polished, and engaging UI assets that support the overall player experience. You will work closely with artists, designers, engineers, and technical artists to develop UI screens, HUD elements, icons, menus, and interactive visual assets that are consistent with the project’s art direction and technical requirements.

A User Interface Artist at Keywords Studios:
  • Concept and design UI and HUD layouts and assets, including menus, icons, buttons, frames, panels, and other interface elements, from wireframes and mock-ups through to final in-engine implementation.
  • Develop clear and visually appealing UI solutions that bring simplicity and user-friendliness to complex design challenges.
  • Ensure the user interface experience is intuitive, readable, and consistent, while remaining faithful to the overall art direction.
  • Maintain a consistent visual aesthetic across all UI assets and screens.
  • Work with the Lead Artist, Designers, Engineers, and Technical Artists to produce well-optimised assets in line with technical requirements and production conventions.
  • Create wireframes, mock-ups, user flows, and visual prototypes in collaboration with Designers to communicate interaction and layout ideas.
  • Support the creation and layout of animated UI elements and, where required, 3D UI elements.
  • Review existing UI layouts, menus, and assets, and propose visual and usability improvements.
  • Clearly articulate the reasoning behind design choices and respond constructively to feedback.
  • Engage in the wider design and art process, providing feedback and suggestions to help deliver the best possible user interface experience.
  • Participate in task planning, estimation, and scheduling with the Lead Artist and Production Team.

Requirements
  • Proven experience as a User Interface Artist or similar role in game development.
  • Experience working on at least one shipped or live game title, ideally on mobile.
  • Strong portfolio demonstrating UI art skills, including menus, HUDs, icons, buttons, visual hierarchy, layout, and polished final UI assets.
  • Good understanding of mobile UI constraints, including readability, screen resolution, aspect ratios, touch interaction, and asset optimisation.
  • Strong visual design skills, including composition, colour, typography, shape language, iconography, and attention to detail.
  • Ability to create UI assets from wireframes or design briefs through to final production-ready artwork.
  • Practical understanding of how UI assets are implemented in a game engine or real-time development environment.
  • Comfortable working collaboratively with designers, engineers, technical artists, and other artists.
  • Ability to iterate quickly based on feedback while maintaining visual quality and consistency.
  • Good communication skills and the ability to explain design decisions clearly.
  • Well organised, proactive, and able to manage assigned tasks within production timelines.
  • Experience with modern game engines such as Unity, Unreal Engine, or proprietary engines is a plus.
  • Experience on console titles is a plus.
  • Experience with UI animation, motion design, or 3D UI elements is a plus.
  • Familiarity with tools such as Photoshop, Illustrator, Figma, After Effects, Spine, or similar UI/art tools is a plus.

Benefits

Only those with relevant working rights for Malaysia, Indonesia and Vietnam will be considered. Sponsorship and relocation is not being offered as part of this package.

Our Diversity, Equity, Inclusion and Belonging (DEIB) Commitment: Keywords Studios is an Equal Opportunity Employer and considers applicants for all positions without regard to race, ethnicity, religion or belief, sex, age, national origin, marital status, sexual orientation, gender identity, disability or any other characteristic protected by applicable laws. If you require any adjustments during the process please let us know in your application. We are committed to creating a dynamic work environment that values diversity and inclusion, respect and integrity, customer focus, and innovation. We especially welcome applications from candidates of underrepresented groups in the industry.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

Role Information: EN

Studio: Keywords Studios

Location: APAC, Malaysia, Indonesia, Vietnam

Area of Work: Art

Service: Create

Employment Type: Contract

Working Pattern: Full Time

Skills Required

  • Proven experience as a User Interface Artist or similar role in game development
  • Experience on at least one shipped or live game title
  • Strong portfolio demonstrating UI art skills including menus, HUDs, icons, buttons, layout and polished final assets
  • Good understanding of mobile UI constraints (readability, resolutions, aspect ratios, touch interaction, asset optimisation)
  • Strong visual design skills (composition, colour, typography, iconography, attention to detail)
  • Ability to create UI assets from wireframes or design briefs through to production-ready artwork
  • Practical understanding of how UI assets are implemented in a game engine or real-time environment
  • Comfortable collaborating with designers, engineers, technical artists, and other artists
  • Ability to iterate quickly based on feedback while maintaining visual quality and consistency
  • Good communication skills and ability to explain design decisions
  • Well organised, proactive, and able to manage assigned tasks within production timelines
  • Right to work in Malaysia, Indonesia, or Vietnam; sponsorship and relocation not offered
  • Experience with modern game engines such as Unity, Unreal Engine, or proprietary engines
  • Experience on console titles
  • Experience with UI animation, motion design, or 3D UI elements
  • Familiarity with tools such as Photoshop, Illustrator, Figma, After Effects, Spine or similar tools
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The Company
HQ: Dublin, Dublin
4,788 Employees
Year Founded: 1998

What We Do

Keywords Studios is an international technical and creative services provider to the global video games industry and beyond. We bring to life digital content that entertains, connects, challenges and educates people worldwide. Established in 1998, and now with more than 65 facilities in 22 countries strategically located in Asia, the Americas, Australia and Europe, we provide integrated art creation, marketing services, software engineering, testing, localization, audio and customer care services across more than 50 languages and 16 games platforms to a blue-chip client base of more than 950 clients across the globe.

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