UI Artist

Reposted 3 Days Ago
Be an Early Applicant
Kirkland, WA, USA
In-Office
79K-117K Annually
Mid level
Gaming
The Role
The UI Artist will create polished user interfaces and assets for WWE SuperCard, collaborating with team members to enhance the player experience and ensure alignment with game design.
Summary Generated by Built In

2K’s Cat Daddy studio, based in Kirkland, Washington, was started 25+ years ago by industry veterans and is now a wholly owned subsidiary of Take-Two Interactive within the 2K Label. The studio is a fun, dedicated family of incredibly hardworking game developers. We have shipped games on almost every genre and platform, with a current focus on mobile games.

What We Need

Cat Daddy is seeking a UI Artist to join our WWE SuperCard team and use their 2d and 3d art/graphic design skills to visualize features from mockups to implementation. You’ll be working in collaboration with other artists and designers to create an exciting and rewarding game experience for our players. Your passion and commitment to deliver the highest quality results is what drives you.
This position is hybrid with in-office time required each week (4 days a week). 

What You Will Do
  • Concept and create highly polished user interfaces and features from beginning to end.
  • Create 2D and 3D UI art resources, including icons, buttons, banners, basic animations, and other assets as needed.
  • Evaluate current UI and recommend improvements by bringing ideas and additional skillsets to the table.
  • Use proprietary tools to implement art, animations, and functionality into our proprietary game engine.
  • Work closely with Design, Tech Art and Art leadership to ensure art assets align with the game design and established art style while maintaining quality standards.
Who We Think Will Be a Great Fit
  • 3+ years of professional industry experience. Mobile experience is a plus.
  • Strong graphic design and traditional art skills with the ability to create assets from sketches all the way to final game art.
  • Functional knowledge of UI/UX standards and practices.
  • Proven understanding of the limitations of information display and interactivity on current mobile devices.
  • Prior experience with UI implementation in game engines, preferably industry standard engines such as Unreal or Unity.
  • Experience with industry standard 2D/3D graphics applications including Photoshop, Illustrator, 3dsmax, etc.
  • Skilled in a secondary art focus area such as motion graphics, typography, animation, modeling, or special effects.
  • Self-motivated problem solver, able to break down asset requests and execute with little instruction when needed.
  • Can respond elegantly and professionally to difficult creative changes throughout the development cycle.
  • Familiarity with the following tools: Perforce, TestTrackPro (PerforceHelix ALM), and Jira.

To be considered, applicants must provide an online portfolio showcasing previous work. Applicants without a portfolio, reel or demo work will not be considered.

At Cat Daddy, we believe diversity of experience is fundamental to crafting accessible and fun gaming experiences for *all* of our players. We encourage everyone to consider being a part of our team.

We are an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please contact us to request accommodation.

By clicking on the link below, you consent to the processing of your personal information by 2K Games, Inc. and its affiliate Take-Two Interactive Software, Inc. in accordance with the Privacy Notice for Job Applicants (the “Privacy Notice”), available at https://www.2k.com/applicantprivacypolicy/. The Notice provides information about how we use your data and how you can exercise your right of access, rectification or deletion. If you need more information, please contact the Privacy Contact identified in the Notice.

I have read the Notice consent to the collection, processing, transfer and use of my personal information by 2K Games and Take-Two.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

The pay range for this position in Washington at the start of employment is expected to be between $78,900 and $116,760 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. 
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates.
#LI-Onsite


Skills Required

  • 3+ years of professional industry experience
  • Strong graphic design and traditional art skills
  • Functional knowledge of UI/UX standards
  • Prior experience with UI implementation in game engines
  • Experience with industry standard 2D/3D graphics applications
  • Skilled in a secondary art focus area
  • Self-motivated problem solver
  • Portfolio showcasing previous work
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The Company
HQ: Kirkland, WA
78 Employees
Year Founded: 1991

What We Do

What's with the name? Way before Harley Howe and Patrick Wilkinson formed Cat Daddy Games 20 years ago, a much younger Harley was exposed to the perils of falling trees at a family-owned timber company. In those days, it wasn't uncommon for a cut tree to get stuck on other trees as it crashed towards the ground. Harley learned that the only way to get these trees all the way down was with a "cat daddy,"​ a man who literally climbed up stuck trees, chopped off the limbs, and then rushed down the tree as it plummeted towards the earth. The longer Harley spent with these guys, the more he realized that cat daddys were almost solely responsible for all the random acts of brilliant stupidity happening out in the woods. And so ... Cat daddys left quite the impression on Harley, so when Pat and Harley started their company, it seemed fitting that Cat Daddy Games be the name. They were going against convention and playing it loose, creating adventurous games on a variety of emerging platforms without a safety net. Like a way geekier version of real cat daddys. Pat and Harley's relationship grew and grew with multiple successful PC titles released and in 2003 they were purchased by Take-Two Interactive. With this they moved into console and delivered the Carnival Games franchise. As the industry changes so does their focus. They are now currently plugging away on mobile and VR games with some nice upcoming titles soon to be released.

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