UI Artist - 6 months

Posted 6 Days Ago
Be an Early Applicant
London, Greater London, England, GBR
In-Office
Mid level
Gaming • Software
The Role
Create 2D UI assets (icons, in-world branding, game-world representations) within the UI/UX team, collaborate with brand, art, design and engineering to maintain visual consistency, and track asset status and documentation for a PlayStation Studios project.
Summary Generated by Built In

We are Media Molecule, a Guildford based game developer proudly part of the PlayStation Studios group. We have a history of creating Award winning games such as LittleBigPlanet, Tearaway and Dreams.  

Role Overview:

This is a 6-month contingent engagement through our staffing partner, Yoh Services, offering the opportunity to contribute to an exciting PlayStation Studios project. We welcome applications from candidates seeking fully remote working within the UK or a hybrid arrangement.

As a UI Artist, you will be working with an established UI/UX team to create a range of 2D UI assets, including iconography, representations of the game world, and in-world branding to support consistent and lively presentation. The work will contribute to the UI’s existing graphic design-led visual direction and game branding.
What you’ll be doing:

  • Working within the UI/UX team whilst continuously collaborating with the brand and art teams to concept and create a range of shippable UI assets, particularly icon design, in-world branding, and representations of the game world within the UI.
  • Building strong, collaborative working relationships with the UI/UX, art, design, and engineering teams to ensure consistency, authenticity, and brand harmony across the UI.
  • Maintain documentation to track the status of work both in and outside of the game.

What we’re looking for:

  • Expertise with design tools like Adobe Illustrator and Photoshop and other general design tools.
  • Excellent creative problem-solving skills by creating simple solutions to complex problems.
  • Great communicator, with strong presentation skills and the ability to clearly convey your ideas to non-art stakeholders.
  • A solid grasp of visual design and user interface design principles.
  • Ability to work autonomously.

Advantageous:

  • Experience creating UI/UX on a shipped title.
  • Prior experience working with UI design systems in Figma.
  • Have worked with After Effects and have experience with motion graphics.

Benefits:

  • 25 days holiday and 8 bank holidays per year
  • Flexitime working (where approved)
  • Free car parking facilities
  • On Site Gym
  • Subsidised Café
  • On site bar
  • Access to cycle garage and showers

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Skills Required

  • Expertise with Adobe Illustrator
  • Expertise with Adobe Photoshop
  • Excellent creative problem-solving skills
  • Strong presentation and communication skills
  • Solid grasp of visual design and user interface design principles
  • Ability to work autonomously
  • Experience creating UI/UX on a shipped title
  • Experience working with UI design systems in Figma
  • Experience with After Effects and motion graphics
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The Company
HQ: Guildford
91 Employees
Year Founded: 2006

What We Do

Media Molecule is a video game development studio based in Guildford in the UK, and a proud member of the PlayStation Studios. We are the creators of the multi-award winning games LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and we're currently building the next generation of Play, Create and Share for PlayStation: Dreams.

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