Business Unit/Département commercial
TiMi Studio Group is an award-winning game development and operations team that strives to improve global players’ entertainment quality. TiMi is part of Tencent Games and is headquartered in Shenzhen, China with offices in Los Angeles, Montreal, Seattle, Shanghai and Chengdu. It strives to create high quality, high fidelity, highly creative games across a wide variety of genres and multiple platforms.
TiMi Studio Group est une équipe primée de développement et d’exploitation de jeux. Elle s’efforce d’améliorer la qualité de divertissement des joueurs mondiaux. TiMi fait partie de la division Tencent Games et siège à Shenzhen, Chine avec des bureaux à Los Angeles, Montréal, Seattle, Shanghai et Chengdu. TiMi s’efforce de créer des jeux de haute qualité, très créatifs avec une grande fidélité sur une grande variété de genres et de plateformes.
About the Hiring Team/À propos de l'équipe de recrutement
TiMi Montreal is a new AAA development team making an innovative open world role-playing game in Unreal Engine 5 that is part of the award-winning TiMi Studio Group and Tencent. The studio’s core team has a proven track record making hit open world games, including Assassin’s Creed, Far Cry and Watch Dogs. This is an ambitious team who aspires to be a flagship first-party studio for TiMi, reaching global audiences of passionate gamers who appreciate the studio’s optimistic and inclusive culture that rewards disruptive, risk-taking game development.
TiMi Montréal est une nouvelle équipe de développement AAA créant un jeu de rôle innovant en monde ouvert dans Unreal Engine 5 qui fait partie du groupe primé TiMi Studio Group et Tencent. L’équipe principale du studio a une expérience éprouvée dans la réalisation de jeux à succès en monde ouvert, notamment Assassin’s Creed, Far Cry et Watch Dogs. Il s’agit d’une équipe ambitieuse qui aspire à être un studio phare pour TiMi, atteignant un public mondial de joueurs passionnés qui apprécient la culture optimiste et inclusive du studio qui récompense le développement de jeux de rupture et de prise de risque.
What the Role Entails/Ce que le rôle comprend
Award-winning TiMi Studio Group seeks a Rendering programmer intern to develop a AAA, open-world game based on a new IP. The project will be released on multiple platforms, with an objective to reach a global audience.
TiMi Montreal is a new studio within TiMi Studio Group, a subsidiary of Tencent Games. We are passionate about creating compelling worlds for players to explore for years to come. Are you someone who loves participating in building new worlds, understands what captivates audiences, and cares deeply about gaming as a medium? Are you ready to channel your passion and energy into creating expansive open world games for global audiences? Then, come join us in our ambitious endeavor.
Job description
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Suggest and implement relevant Rendering systems and features for the game;
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Provide technical expertise to artists working on Rendering features;
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Maintain existing systems, improving performance, testability and stability;
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Work with cross-functional teams to bring new graphic features to all platforms;
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Stay up to date with the latest technological trends;
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Write a clear, maintainable and well-documented code;
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Assess and communicate the possible impacts of a change in the code;
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Participate to the code reviews.
Who We Look For/Qui cherchons-nous
Job requirements
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Currently in school graduating with a future date, or graduation year no earlier than 2024
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Educational background in game programming or computer science
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Extensive knowledge of real-time Rendering graphic, modern API (Direct Rendering, Vulkan) and Shader programming (HLSL, Cg);
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Proven C++ programming skills;
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Strong understanding of memory management, multithreading and runtime optimizations;
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Experience working on real-world productions or large multi-platform game engines;
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Strong communication and interpersonal skills;
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Previous experience with Unreal Engine 4 or Unreal Engine 5;
What is in it for you?Create new worlds for players to explore, experience and enjoy: At TiMi Montreal, we see everyone as a game developer. Join a team of industry veterans to create engaging and innovative experiences that players will enjoy for years to come. Share your passion, your ideas and take initiative to increase our product’s quality.
Deliver AAA multi-platform games with ample resources and support: TiMi is dedicated to bringing incredible game experiences to players. As one of the most successful studios in the world, TiMi has what it takes to produce a AAA game. We wish to empower all game developers to reach their full potential.
Equal Employment Opportunity at Tencent/Postes ouverts à tous chez Tencent
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
En tant qu’employeur qui souscrit au principe de l’égalité d’accès à l’emploi, nous croyons fermement que la multiplicité des voix nourrit notre innovation et nous permet de mieux servir nos utilisateurs et la collectivité. Nous favorisons un milieu dans lequel tous les employés se sentent soutenus et inspirés dans l’atteinte de leurs objectifs personnels et des objectifs communs.
Top Skills
What We Do
Tencent uses technology to enrich the lives of Internet users.
Our communications and social platforms Weixin and QQ connect users with each other, with digital content and daily life services in just a few clicks.
Our high performance advertising platform helps brands and marketers reach out to hundreds of millions of consumers in China.
Our financial technology and business services support our partners' business growth and assist their digital upgrade.
We invest heavily in talent and technological innovation, actively participating in the development of the Internet industry.
Tencent was founded in Shenzhen, China, in 1998, and listed on the Main Board of the Stock Exchange of Hong Kong since June 2004.