Technical Game Designer

Posted An Hour Ago
Be an Early Applicant
Hiring Remotely in United States
Remote
80K-140K Annually
Mid level
Gaming
The Role
Design and implement gameplay and technical systems, rapidly prototype features (camera, animation, controls, AI), improve level-editor and tooling, collaborate across design and engineering, support multiplayer and live-game operations, and enable the design team with polished interactions and pipelines.
Summary Generated by Built In

Technical Game Designer

Remote – US and Canada only

 

We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented designer-programmer hybrid who will collaborate with both the engineering and design teams. The goal in this role is to drive the creation and improvement of core gameplay and technical systems and tools highly tuned for the level of rich feedback and player immersion that helped define our games.

An example week for this person might be: Attend a design meeting and discover the need for a new camera feature to support a new content release. Program the camera feature and jump into the level editor to test and refine its implementation. Then, improve the level editor’s toolset to enable the rest of the design team to make full use of your new feature in future levels. Of course, the role isn’t limited to just camera features. Any interactive system applies — procedural animation, cloth simulation, player controls, AI creatures, NPC interactions — use your imagination!

What you'll do here:

  • Crafting technical systems that enable gameplay (either alone or with a small team)

  • Create fluid user interactions with rich feedback and polished game feel

  • Enjoys enabling team members by improving the creative pipeline

  • Is comfortable with cross-disciplinary work and collaboration

Must haves:

  • Proficient in C++ (preferred), C, C# for quickly prototyping 3D gameplay

  • Visual scripting

  • Multiplayer game development

  • Online operation of a live game

  • Maya or 3D game engines

  • Portfolio of your work

  • Ok to take a test as part of our process

Nice to haves:

  • Seek adventure and uncertainty in exploring experimental and risky game concepts

  • Believe in the practice of rapid prototyping and relentless iteration

  • Have a desire to create meaningful, enriching experiences that touch and inspire players 


Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break 

  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in. 

  • Pet Insurance for those who need it too.

  • Compassionate leave for employees who needs to take care of their family members

  • Pre-tax wellness stipend

  • Pre-tax work from home stipend

  • Access our savings plan (401K program) with company match 

  • Mental health resources including Headspace membership and Employee Assistance Program (EAP) 

  • Discount portal for everyday goods and services

  • Employee inclusive and diversity initiatives such as Grow Together

  • Support for personal professional development

 

We look forward to meeting you!

 

Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

 

The salary range for this position is $80,000 USD to $140,000 USD annually, with the
opportunity to earn an annual discretionary bonus. This salary range is an estimate, and
the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard
employee benefit programs, which currently include the following: medical, dental, vision,
401k, and paid time off.

Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.

 

#LI-Remote 

 

Skills Required

  • Proficient in C++
  • Proficient in C
  • Proficient in C#
  • Visual scripting
  • Multiplayer game development
  • Online operation of a live game (Live Ops)
  • Maya or 3D game engines
  • Portfolio of your work
  • Willingness to take a test as part of the hiring process
  • Remote — US and Canada only
  • Must be authorized to work for any employer in the U.S.; employer will not sponsor visas
  • Rapid prototyping and relentless iteration (nice to have)
  • Interest in exploring experimental and risky game concepts (nice to have)
  • Desire to create meaningful, enriching player experiences (nice to have)
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The Company
HQ: Santa Monica, CA
101 Employees
Year Founded: 2006

What We Do

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation. Our mission - create timeless entertainment that make positive change to the human psyche worldwide.

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