Technical Artist

Posted 12 Days Ago
Be an Early Applicant
Hiring Remotely in Canada
Remote
78K-133K Annually
Mid level
Gaming • Software
The Role
The Technical Artist will create complex materials and visual effects, manage Blueprint setup, and optimize content for multiple platforms, focusing on teamwork and technical art skills.
Summary Generated by Built In

High Voltage is currently seeking a highly skilled Technical Artist to join our team and help us create amazing games. As a Technical Artist, you will have a broad understanding of the art creation process for games, including modeling, texturing, and animation fundamentals. You will leverage your knowledge to create complex art by combining geometry, materials, effects, and Unreal Engine Blueprints. At High Voltage, you will have the opportunity to supercharge your future by working on exciting projects and using cutting-edge tools and technologies. Join us in creating the next generation of video games!

Responsibilities

  • Create complex materials for characters, weapons, environments, and large world set pieces.
  • Support all teams with Blueprint management and setup for interactable items, weapons,
  • environments, and other gameplay elements.
  • Establish workflows and tools for other artists to utilize when making unique assets in DDC packages and Unreal.
  • Execute on a range of visual effects styles from realistic to stylized.
  • Work with engineers and artists to optimize content for many platforms. 
  • Manage multiple complex tasks concurrently.

Qualifications:

  • 3+ years of experience creating Technical Art in the games industry.
  • Must have a strong reel/portfolio showing executed game tech art.
  • Shipped game title experience
  • Experienced knowledge of PBR principles and material editors.
  • Experience modeling and using texturing packages such as Substance Designer and Painter.
  • Abilities in secondary areas such as modeling, skinning, animation, proceduralism, scripting or lighting.
  • Desire and knowledge of how to push Unreal Engine further.
  • Desire to work with a team and own features and initiatives from inception to ship.
  • Familiarity with the Unreal 5 Engine art pipeline.
  • Experience working on multiple platforms.
  • Scripting experience Blueprint or other.

Nice To Haves:

  • Experience working with Niagra systems.
  • Experience working with Lumen and TOD sequenced based lighting.

To qualify, you must submit a resume, have shipped game titles or equivalent production development,

and submit a portfolio demonstrating your proficiency as a Technical Artist.

If you’d like to be part of building a visually stunning game and this sounds like a challenge for which

you’ve been looking, we’d love to hear from you. Please submit your resume with a portfolio and we'll be

in touch soon.

Only online artwork submissions are accepted.

Must be willing to complete an art test if requested to do so.

This is a fully remote position, however successful candidate must reside in Ontario or Quebec.

Salary range: $77,500-$132,500 CAD*

*Salary will depend on years of experience and will be assessed throughout the process.

How can High Voltage supercharge your future?

High Voltage Software is an Equal Opportunity Employer and does not discriminate on the basis of race,

color, religion, sex, age, national origin, disability, veteran status, sexual orientation or any other

classification protected by Federal, State or local law.

https://www.artstation.com/highvoltagesoftware

Top Skills

Lumen
Niagra
Substance Designer
Substance Painter
Unreal Engine
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The Company
HQ: Hoffman Estates, IL
129 Employees
Year Founded: 1993

What We Do

High Voltage Software: A Keyword Studio is a world-class, award-winning game developer with over 25 years’ experience.

Our business is converting imagination into power, and business is good.

High Voltage Software has been crafting amazing games since 1993. We are proud of our past, but even more excited for our future!

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