Technical Artist

Posted 8 Days Ago
Be an Early Applicant
Tel Aviv, ISR
In-Office
Junior
Gaming
The Role
Implement and polish real-time visuals in Unity for mobile games: create VFX, shaders, animations; integrate and validate assets; optimize mobile performance; build editor tools and workflows; collaborate with artists, developers, designers, and product teams to troubleshoot and deliver high-quality visuals.
Summary Generated by Built In
Description

Come and join a rapidly expanding mobile games company!

Who are we?

SuperPlay is a leading gaming company dedicated to creating unforgettable mobile gaming experiences. Founded in 2019 by industry experts from Playtika and Rovio, the company strives to develop innovative and exciting casual games that captivate millions of players worldwide and remain enjoyable for years to come.

Dice Dreams, our flagship game, has become a global sensation and a top-100-grossing hit, while Domino Dreams, our next big success, is also making a significant impact in the industry.

Our Newest Game – A Magical Collaboration with Disney!

Released in 2025, Disney Solitaire brings beloved Disney stories and characters to life in an unforgettable gaming experience.

Our team, headquartered in Tel Aviv, is made up of talented, passionate, and ambitious professionals. And the future is even more exciting! Want to be part of our journey? Check out the job description below.

What will you do at SuperPlay?

As a Technical Artist, you will drive the implementation and quality of real-time visuals in Unity, bridging art, engineering, and product to deliver polished, performant, and scalable game features.

You will work closely with artists, developers, designers, and product teams to create high-quality visual experiences, build efficient workflows, and ensure that visuals are both technically sound and aligned with gameplay and business goals.

  • Bringing game features to life by implementing and polishing visuals in Unity
  • Creating engaging effects, animations, and visual sequences that enhance gameplay and game feel
  • Working closely with artists, developers, designers, and product teams throughout the integration process
  • Integrating and validating art assets, ensuring high visual quality while meeting technical constraints (asset size, geometry, loading performance)
  • Monitoring performance impact of visual features on mobile devices
  • Building and improving tools and workflows to support efficient content creation
  • Troubleshooting and resolving visual and in-game issues
Who are you?
  • 2+ years of experience as a Technical Artist, with proven Unity production experience on live games (shipping features and content)
  • A strong portfolio/demo reel showcasing high-quality real-time VFX, shaders, animations, and dynamic, gameplay-driven visual behaviors and interactions
  • High attention to detail in visual quality, motion, color, and composition
  • Strong C# proficiency with the ability to write clean, maintainable,production-ready view code and understanding of separation between logic and presentation layers (for example MVP pattern)
  • Strong real-time rendering knowledge: shaders, post-processing, and mobile performance optimization using Unity profiling tools
  • Experience with Unity Timeline, Animator, Particle Systems, and dynamic, data-driven visual behaviors
  • Experience developing tools and editor scripts
  • Experience working effectively with AI-assisted tools to support development workflows.
  • Experience with shader development (HLSL / CGPROGRAM)
  • Experience in using the following software: 3D tools (Maya / Blender), Photoshop, Git Client / Console

Advantage:

  • Experience with Shader Graph
  • Experience with Unity Addressables
  • Experience with Illustrator

Skills Required

  • 2+ years of experience as a Technical Artist with proven Unity production experience on live games (shipping features and content)
  • Strong portfolio/demo reel showcasing high-quality real-time VFX, shaders, animations, and dynamic gameplay-driven visual behaviors
  • High attention to detail in visual quality, motion, color, and composition
  • Strong C# proficiency with ability to write clean, maintainable, production-ready view code and understand separation between logic and presentation layers
  • Strong real-time rendering knowledge: shaders, post-processing, and mobile performance optimization using Unity profiling tools
  • Experience with Unity Timeline, Animator, Particle Systems, and dynamic, data-driven visual behaviors
  • Experience developing tools and editor scripts
  • Experience working effectively with AI-assisted tools to support development workflows
  • Experience with shader development (HLSL / CGPROGRAM)
  • Experience using 3D tools (Maya / Blender), Photoshop, and Git Client / Console
  • Experience with Shader Graph
  • Experience with Unity Addressables
  • Experience with Illustrator
Am I A Good Fit?
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The Company
HQ: Beaverton, OR
414 Employees
Year Founded: 2019

What We Do

One of the fastest growing game startups in the world.

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