Technical Artist Role (AI)

Reposted 17 Days Ago
Be an Early Applicant
Hiring Remotely in United Kingdom
Remote
Mid level
Gaming • Software
The Role
The Technical Artist will aid in optimizing an AI-driven creative production pipeline, transforming concepts into high-quality 3D outputs, troubleshooting technical issues, and maintaining asset organization.
Summary Generated by Built In

Title
Technical Artist / 3D Pipeline Artist
Reporting To

Technical Art Director
We are looking for a highly capable Technical Artist to join our team and work closely with the Technical Art Director to help build and scale an AI-driven creative production pipeline.

This role is ideal for someone with a strong 3D art background who also enjoys solving technical challenges, improving workflows, and turning creative concepts into high-quality final outputs.

You will play a key role in taking concept designs through the AI pipeline, helping transform ideas into consistent, scalable visual content.
Key Responsibilities

  • Work alongside the Technical Art Director to develop and improve the AI art production pipeline.
  • Take concept designs, references, and creative briefs through the pipeline to final output.
  • Build and prepare 3D assets including characters, props, environments, and scenes.
  • Translate 2D concepts into AI-ready 3D setups and reusable production assets.
  • Create scene layouts, camera setups, lighting, materials, and renders for AI workflows.
  • Use AI tools to generate, refine, upscale, and polish visual outputs.
  • Maintain consistency between concept art and final generated assets.
  • Help build modular asset libraries and reusable systems for efficient production.
  • Troubleshoot technical issues across art tools, rendering, and AI workflows.
  • Organize files, naming conventions, and production assets to professional standards.
  • Test new tools and recommend improvements to speed, quality, and scale.

Requirements
  • Strong 3D art experience using Blender, Maya, Cinema 4D, Unreal Engine, or similar.
  • Excellent understanding of:
    • Modeling
    • Topology
    • UV mapping
    • Texturing
    • Lighting
    • Cameras
    • Rendering
    • Composition
  • Strong artistic eye for quality, design, and visual storytelling.
  • Comfortable working with technical workflows and solving pipeline problems.
  • Experience using or learning AI creative tools quickly.
  • Strong communication and ability to collaborate closely with direction.


Nice to Have

  • Python scripting
  • Geometry Nodes / procedural workflows
  • Houdini
  • Unreal Engine Blueprints
  • ComfyUI / Stable Diffusion workflows
  • Character rigging / animation
  • Cinematic scene building
  • Experience in games, film, comics, or content production


Ideal Candidate

  • Strong balance of art and technical thinking.
  • Enjoys building systems, not just assets.
  • Can take direction well and execute quickly.
  • Comfortable in a fast-moving startup environment.
  • High standards with strong attention to detail.
  • Excited by the future of AI-assisted content creation.


What Success Looks Like

  • Concepts are turned into production-ready outputs quickly.
  • Pipeline efficiency improves over time.
  • Asset quality remains high at scale.
  • Creative direction is executed accurately and consistently.

Benefits
  • Private Healthcare Plan
  • Pension Plan
  • Life Assurance
  • Work From Home
  • Training & Development
  • Employee Assistance Programme

Skills Required

  • Strong 3D art experience using Blender, Maya, Cinema 4D, Unreal Engine, or similar
  • Excellent understanding of modeling, topology, UV mapping, texturing, lighting, cameras, rendering, composition
  • Strong communication and ability to collaborate closely with direction
Am I A Good Fit?
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The Company
HQ: Nottingham
140 Employees
Year Founded: 2009

What We Do

Lockwood develops and publishes Avakin Life, the biggest virtual world on mobile. Over 200 million downloads so far on iOS, Google Play and Amazon

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