Surface Artist (Onsite)

Posted 14 Days Ago
Be an Early Applicant
Portland, OR, USA
In-Office
60K-75K Annually
Mid level
Gaming
The Role
The Surface Artist will create high-quality procedural materials using Substance Designer, collaborate with teams, and implement materials in a game engine. Strong experience in game art and technical setups is required.
Summary Generated by Built In


Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:

https://www.artstation.com/liquiddevelopment

Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows.

We are seeking a skilled mid level Surface Artist with strong experience in procedural texturing to join our team. This role is ideal for someone who is highly proficient in Substance Designer and capable of creating a wide variety of high-quality, game-ready materials. In return, you will be part of an experienced creative and supportive team working on various AAA titles!

This is a Fixed-Term Employment role that requires to be fully onsite in Portland, OR and requires to follow a standard schedule of 11:00 AM – 7:00 PM PST.

Some of the cool stuff you'll be doing:

  • Create high-quality procedural materials using Substance Designer
  • Develop a wide range of material types suitable for real-time environments
  • Collaborate with artists and technical teams to ensure assets meet project requirements
  • Implement and test materials within a proprietary game engine
  • Perform light technical setup and troubleshooting as needed

Requirements

What you'll bring to the table:

  • A strong portfolio/demo reel with recent work showcasing proficiency in environment and prop art for video games (**must submit to be considered**)
  • 3+ years of professional experience working as a Surface Artist/Material Artist in the video game industry
  • Strong proficiency in Substance Designer
  • Experience creating a diverse range of procedural materials
  • Familiarity with real-time rendering workflows
  • Working knowledge of Substance Painter and 3DS Max
  • Comfortable with light technical tasks in a proprietary game engine.

Bonus Points!

  • Marmoset experience

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.


Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $60,000 - $75,000 USD

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organización Participa en E-Verify

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time
Working Pattern: Onsite

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The Company
Portland, OR
100 Employees
Year Founded: 2000

What We Do

At Liquid Development, we know creating content for the next-generation of gaming machines can be a grueling process for publishers. The amount of assets required by these new state of the art games can break any budget! Assembling the team of artists is a tough job in itself, but occupying their time in between projects can be downright impossible. Not to mention, finding the resources to create a specific element of a game can often take longer than the task itself. Enter Liquid Development. Using our resources allows the publisher to do what they do best: create great games, instead of managing a room-full of artists. Liquid Development has the experience to step in at any point in the process and produce art that is top-notch and true to the designer's vision. Our management can combine talents from multiple artists and create a cohesive array of content. Because of our art director experience at previous organizations, we know the frustrations that publishers often face when trying to implement the work of multiple teams of artists. We know that this experience comes as a refreshing change to most publishers.

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