What you’ll do during your internship
- Join team brainstorms as they build and iterate amazing experiences for the millions of users who play our games every day
- Write clean and sustainable code meant to work within one of our products for many years to come, learning to work with a long-term approach
- Discover the advantages of creating software as a team by participating in code reviews
- Learn how to apply engineering skills and computer science fundamentals to real-life scenarios
- Develop a good command of programming languages
- Learn software architecture design, OOP, and design pattern principles on various scales
- Work with innovative, great, and fun people!
What we’re looking for
- Be currently enrolled in university in your 3rd or 4th year of Computer Science / Computer Engineering or a related field of studies
- Have a schedule that allows you to work in the Peak office for 2 months full-time during Summer 2026
- Have knowledge of game engines (experience with Unity is a plus)
- Be a fast learner and a self motivated person focused on product development
- Online HR & Tech interview
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What We Do
More than a decade ago we set out with a dream: To have millions of people playing our games all over the globe. We launched our casual puzzle game titles Toy Blast in 2015 and Toon Blast in 2017. Both games disrupted the casual puzzle game genre and rapidly became the most loved products of their type globally. With more than 400 million players, our dream keeps getting bigger. We’re going above and beyond, ever-improving our games and reaching more and more people.
Our goal at Peak is to gather people with high capabilities, strong values, and a will to shape Peak’s story. We always place progress, learning, and becoming a better team at the heart of our decision making. The Peak team has already touched the lives of countless millions of people around the world. Just imagine what we can do with you aboard






