Studio Art Director

Posted Yesterday
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Plymouth, MI, USA
In-Office
Senior level
Gaming • Software
The Role
Leads the visual direction for Stardock’s strategy and simulation games, defining artistic standards across UI, environments, units, effects, lighting, and presentation. Partners with art, design, engineering, production, and QA to guide production, provide feedback, improve pipelines, manage external artists, and ensure visual quality, readability, performance, and consistency. The role also contributes hands-on asset creation and collaborates on shaders, materials, rendering, tools, and optimization.
Summary Generated by Built In

Job Summary

Stardock is committed to making visually compelling strategy and simulation games and is seeking a full-time, in-house Studio Art Director. This role will define and guide the visual direction for Stardock's games, partnering closely with engineering, design, production, and art to create cohesive, readable, high-quality visuals for systems-heavy PC strategy titles.

The Studio Art Director not only sets the visual style, but provides specific artistic and technical guidance on how to achieve those goals. This role should be comfortable working with generative AI tools and workflows, advanced game technology, giving clear feedback throughout production, collaborating with technical teams, and helping artists deliver work that supports gameplay clarity, worldbuilding, performance, and production realities. This position is located in Plymouth, Michigan and relocation assistance will be provided.

 

Primary Responsibilities Include

  • Own the overall visual direction and aesthetics of Stardock game projects, including UI, art style, environments, units, effects, lighting, presentation, and visual polish.
  • Establish visual targets, quality bars, reference materials, and style guidance for the art team.
  • Partner with design, production, engineering, and QA to deliver high-quality visuals that support deep strategy gameplay and long-lived PC game communities.
  • Provide direct visual feedback throughout all stages of production, from concept through implementation and final polish.
  • Create practical implementation strategies to achieve aesthetic goals within schedule, tooling, performance, and production constraints.
  • Guide art production pipelines to maximize quality, efficiency, consistency, and iteration speed.
  • Work with technical artists and engineers on tools, shaders, materials, rendering, optimization, and asset integration.
  • Manage outsourcers and freelancers as needed to support production load and maintain visual consistency.
  • Get hands-on when needed by creating or refining high-quality 3D models, textures, materials, lighting, animations, or other production assets.
  • Push visual boundaries using Stardock's current and next-generation game technology.

 

Education and/or Experience Desired

  • Proven art leader with experience producing high-quality game visuals.
  • Must have shipped at least one major title in a Lead Artist, Art Director, or equivalent art leadership role.
  • 5+ years of professional experience in the games industry; more senior experience preferred for studio-wide ownership.
  • Portfolio demonstrating strong visual judgment, production-ready execution, and game art leadership.
  • Strong understanding of game art production pipelines from concept through implementation.
  • Experience giving clear, actionable feedback to artists across disciplines.
  • Experience concepting and/or creating hard-surface assets such as vehicles, weapons, ships, structures, or other strategy-game-relevant assets.
  • Expert-level familiarity with Autodesk Maya and/or 3ds Max, Adobe Photoshop, and modern game art workflows.
  • High proficiency in lighting, rendering, texturing, materials, and visual composition.
  • Expertise with PBR pipelines, software, and assets.
  • Ability to work well under deadlines, manage multiple priorities, and collaborate in a cross-discipline team environment.

Nice to Have

  • Sci-fi, strategy, RTS, 4X, simulation, or large-scale battlefield/space game experience.
  • Experience supporting UI readability and visual hierarchy for complex strategy games.
  • Experience with outsourcing direction, vendor feedback, and asset review workflows.
  • Familiarity with Unreal Engine, proprietary engines, or advanced rendering/technical art pipelines.
  • Experience working closely with engineering teams on performance, shaders, tools, or engine constraints.

 

Skills Required

  • Proven experience as an art leader producing high-quality game visuals
  • Shipped at least one major title as a Lead Artist, Art Director, or equivalent art leadership role
  • At least 5 years of professional games industry experience
  • Portfolio demonstrating strong visual judgment, production-ready execution, and game art leadership
  • Strong understanding of game art production pipelines from concept through implementation
  • Experience providing clear, actionable feedback to artists across disciplines
  • Experience concepting or creating hard-surface assets such as vehicles, weapons, ships, or structures
  • Expert-level familiarity with Autodesk Maya and/or 3ds Max
  • Expert-level familiarity with Adobe Photoshop
  • High proficiency in lighting, rendering, texturing, materials, and visual composition
  • Expertise with PBR pipelines, software, and assets
  • Ability to work under deadlines, manage multiple priorities, and collaborate cross-functionally
  • Experience with sci-fi, strategy, RTS, 4X, simulation, or large-scale battlefield or space games
  • Experience supporting UI readability and visual hierarchy for complex strategy games
  • Experience directing outsourcing, providing vendor feedback, and reviewing external assets
  • Familiarity with Unreal Engine, proprietary engines, or advanced rendering and technical art pipelines
  • Experience collaborating with engineering teams on performance, shaders, tools, or engine constraints
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The Company
HQ: Plymouth, MI
75 Employees
Year Founded: 1993

What We Do

HISTORY Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more. Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing. FOR MORE INFORMATION Visit www.stardock.com and follow @Stardock

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