Staff Software Engineer

Posted 2 Days Ago
Be an Early Applicant
Austin, TX, USA
In-Office
Expert/Leader
Artificial Intelligence • Edtech • Gaming • Software
The Role
Develop and maintain build systems, automation pipelines, developer tooling, engine features, and platform integrations for game projects. Optimize performance, memory usage, frame rates, and load times; manage source control and deployment workflows; debug complex systems; collaborate across disciplines; own technical systems from conception through delivery; and mentor junior engineers across distributed studios.
Summary Generated by Built In

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:

For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.

For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.

For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.

We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.

Level is seeking an experienced Staff Software Engineer to contribute to the development of high-quality build and tooling software. This role requires a strong technical foundation combined with collaborative problem-solving skills to build robust, scalable solutions across our projects. You'll work closely with cross-functional teams to implement automation pipeline, build and distribution systems, and tooling and developer pipeline. You'll balance independent ownership of technical systems with mentoring junior engineers while helping establish engineering excellence across our NZ and US studios.

What You Will Do:

  • Systems Development: Design, implement, and maintain complex build, automation, tools, and engine features that support multiple projects and team workflows.

  • Code Quality: Write clean, well-documented, and maintainable code while establishing best practices for architecture, testing, and performance optimization.

  • Cross-Discipline Collaboration: Partner with game developers, team leads, technical are and our engine team to build out requirements and deliver productive tooling and solutions for their needs.

  • Engine Development: Contribute to our engine source to improve rendering, systems, performance and development workflow.

  • Performance Optimization: Profile and optimize code for memory usage, frame rate, and load times across target platforms, ensuring smooth player experiences.

  • Technical Ownership: Take ownership of major systems or features from conception through shipping, including ongoing support and iteration based on team feedback.

  • Mentorship: Guide and support junior engineers through code reviews, pair programming, and technical discussions to help develop their skills and knowledge.

  • Problem Solving: Debug complex technical issues across multiple systems, identifying root causes and implementing sustainable solutions.

  • Pipeline Contribution: Improve development workflows, build tools, and automation systems that increase team productivity and reduce friction.

  • Platform Development: Implement and maintain platform-specific features and integrations, ensuring compliance with platform requirements.

  • Technical Communication: Clearly articulate technical concepts, constraints, and proposals to both technical and non-technical stakeholders.

  • Source Control: Own the source repository and deployment workflow for projects and teams.

Qualifications

Need to Have:

  • 10+ years of professional software engineering experience with at least 2 years in game development.

  • Strong proficiency in C++ and/or C# with deep understanding of object-oriented programming and design patterns.

  • Experience with at least one major game engine (Unity, Unreal, Godot) including custom engine system development.

  • Excellent proficiency with version control systems (Git) and collaborative development workflows.

  • Proven ability to write efficient, maintainable code with attention to performance and memory management.

  • Strong debugging and problem-solving skills with ability to work through complex technical challenges.

  • Excellent communication and collaboration skills with ability to work effectively in cross-functional teams.

  • Self-motivated with ability to manage time effectively and meet deadlines in a fast-paced environment.

Nice to Have:

  • Experience with multiple programming languages (Python, GDScript, Lua) for tools and scripting.

  • Background in console development and platform certification processes.

  • Experience working with distributed or remote teams across time zones.

  • Rendering pipelines and art pipelines in game development.

  • Performance profiling and automated testing in a game context.

  • Familiarity with Agile/Scrum development methodologies.

Skills Required

  • 10+ years of professional software engineering experience, including at least 2 years in game development
  • Strong proficiency in C++ and/or C#
  • Deep understanding of object-oriented programming and design patterns
  • Experience with at least one major game engine: Unity, Unreal, or Godot, including custom engine system development
  • Excellent proficiency with Git and collaborative development workflows
  • Ability to write efficient, maintainable code with attention to performance and memory management
  • Strong debugging and problem-solving skills
  • Excellent communication and cross-functional collaboration skills
  • Ability to work independently, manage time effectively, and meet deadlines in a fast-paced environment
  • Experience with Python, GDScript, or Lua for tools and scripting
  • Background in console development and platform certification processes
  • Experience working with distributed or remote teams across time zones
  • Experience with rendering pipelines and art pipelines in game development
  • Experience with performance profiling and automated testing in a game context
  • Familiarity with Agile or Scrum development methodologies
Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
218 Employees
Year Founded: 2018

What We Do

Level is an educational technology company that develops learning science products and academic content, focusing on ELA and Math. The company integrates game systems engineering, animation, and AI into its tools, employing a multidisciplinary team of designers, engineers, and content specialists to create its educational platform.

Similar Jobs

Commerce Logo Commerce

Staff Software Engineer

Artificial Intelligence • Cloud • Consumer Web • eCommerce • Information Technology • Software
In-Office
Austin, TX, USA
1200 Employees
186K-280K Annually

Braze Logo Braze

Staff Software Engineer

Marketing Tech • Mobile • Software
Easy Apply
Hybrid
Austin, TX, USA
2000 Employees
184K-332K Annually

SailPoint Logo SailPoint

Staff Software Engineer

Artificial Intelligence • Cloud • Sales • Security • Software • Cybersecurity • Data Privacy
Remote or Hybrid
United States
2461 Employees
156K-263K Annually

General Motors Logo General Motors

Staff Software Engineer

Automotive • Big Data • Information Technology • Robotics • Software • Transportation • Manufacturing
Hybrid
2 Locations
165000 Employees
189K-291K Annually

Similar Companies Hiring

Hanover Park Thumbnail
Artificial Intelligence • Fintech • Software • Financial Services
New York, New York
42 Employees
Kepler  Thumbnail
Fintech • Software
New York, New York
6 Employees
Onshore Thumbnail
Artificial Intelligence • Fintech • Software • Financial Services
New York, New York
60 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account