We’re looking for multiple talented software engineers to join our Tools Applications teams, which play a critical role in developing and maintaining the software and pipeline used by production artists to create our animated feature films. These teams support a wide range of production stages—from asset creation like set building, shading, and character rigging, to shot production tasks such as cinematography, animation, character simulation, FX, lighting, and rendering. As an engineer on one of these teams, you'll help shape the next generation of Pixar’s envelope-pushing tools and applications that power our filmmaking process.
RESPONSIBILITIES:
Maintain and improve the software individually and collaboratively within a team of engineers
Work directly with technical and non-technical artists to support their use of Pixar's proprietary filmmaking software
Identify, triage, debug, and resolve time sensitive issues affecting production artists
Partner with graphics research scientists to implement experimental technology and explore new and innovative ways to meet the software needs of our artists
Work comfortably within a sophisticated, multi-layered technology pipeline
QUALIFICATIONS:
Demonstrated experience with and strong understanding of modern C++ and the STL with at least five years of professional experience
Bachelor's Degree in Computer Science or equivalent formal training
Strong software engineering skills including familiarity with software design principles, performance optimization, and testing
Strong problem-solving and communication skills with high attention to detail
Highly qualified candidates may have:
Familiarity with the mathematics of computer graphics such as linear algebra as used to represent spatial transformations, and parametric curves and surfaces
Familiarity with established graphics concepts such as subdivision, tessellation, mesh topology, and bounding hierarchies
Experience with multithreaded and GPU programming
Experience with professional 3D DCC applications (e.g., Maya, Houdini), USD, Qt, and Linux
Experience working within VFX or animation production environments
Pixar is an Equal Opportunity Employer. We know our storytelling is at its best when we include, celebrate and embrace difference. We strive to be a diverse workforce that is representative of our audiences, and where all can thrive and belong. We are committed to building a team that includes and respects a variety of voices, identities, backgrounds, experiences and perspectives. Pixar participates in E-Verify and will provide the federal government with your Form I-9 information to confirm that you are authorized to work in the U.S. | Follow us on X @PixarRecruiting.
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What We Do
Pixar Animation Studios, a wholly owned subsidiary of The Walt Disney Company, is an Academy Award®-winning film studio with world-renowned technical, creative and production capabilities in the art of computer animation. The Northern California studio has created some of the most successful and beloved animated films of all time, including “Toy Story,” “Monsters, Inc.,” “Cars,” “The Incredibles,” “Ratatouille,” “WALL•E,” “Up,” “Brave,” “Inside Out,” “Coco” and “Turning Red.” Its movies and technology have won 40 Academy Awards® and the films have grossed more than $14 billion at the worldwide box office. "Inside Out 2," Pixar's 28th feature, released in theaters June 14, 2024.
Pixar's objective is to combine groundbreaking technology and world-class creative talent to develop computer-animated films with memorable characters and heartwarming stories that appeal to audiences of all ages.
Careers Page: http://www.pixar.com/careers







