Principal Software Engineer - Observability

Posted 15 Days Ago
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San Mateo, CA
284K-332K Annually
Senior level
Computer Vision • Gaming • Software • Virtual Reality • Web3 • Metaverse
Immersive gaming and creation platform
The Role
In the role of Principal/Senior Software Engineer, you will lead the Observability team, manage existing infrastructures, architect scalable systems, and mentor junior engineers, all while focusing on the needs of the Roblox community.
Summary Generated by Built In

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

The Observability team owns the entire stack of Telemetry, Distributed Tracing, and Logs, including instrumentation libraries, data processing pipelines, data storage, and the visualization UI. We provide the vital signs for our software components that subtend to our platform. We believe in user-centric strategy, and we are focused on making an impact for all the teams we support. As a Principal / Senior Software Engineer in the Observability team.

You will:

  • Work with our business partners to determine the vision and roadmap, and lead the project execution end-to-end.
  • Take full ownership of existing observability infrastructures, making sure they are scalable, reliable and easy to use, and meanwhile improve the existing infrastructures with new features and functionality.
  • Follow and expand our vision to put the Roblox community first and get things done.
  • Take the long view to architect the next generation Observability Infrastructures that can smoothly handle tens of billions active metric streams, and PBs of log and tracing data everyday.
  • Report to the Engineering Manager for Observability.

You have: 

  • 8+ years of working experience and experience in building, maintaining and evolving large scale distributed systems.
  • Experience with components that are required to build modern, large-scale infrastructures. You own end-to-end availability and performance of critical services to reduce operational overhead.
  • Experience picking up new technologies as the landscape evolves. Previous contributions to the Open Source Community is a big plus.
  • Passion about mentoring junior engineers, with the ability to earn their respect and help them stretch themselves to build great software and level up their technical knowledge.
  • A BS in Computer Science or equivalent experience; Masters degree or higher is a definite plus

This is a Hybrid role located in our San Mateo headquarters. You are required to be in the office at HQ 3 days a week (Tues-Thurs). #LI-Hybrid

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits.

Annual Salary Range

$283,780$331,640 USD

Roles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).

You’ll Love: 

  • Industry-leading compensation package
  • Excellent medical, dental, and vision coverage
  • A rewarding 401k program
  • Flexible vacation policy (varies by exemption status)
  • Roflex - Flexible and supportive work policy 
  • Roblox Admin badge for your avatar
  • At Roblox HQ: 
    • Free catered lunches five times a week and several fully stocked kitchens with unlimited snacks
    • Onsite fitness center and fitness program credit
    • Annual CalTrain Go Pass

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations for all candidates during the interview process.

Top Skills

Distributed Tracing
Telemetry

What the Team is Saying

Claus
Ying
Denise
Andrea
The Company
HQ: San Mateo, CA
2,500 Employees
Hybrid Workplace
Year Founded: 2004

What We Do

Roblox is an immersive gaming and creation platform that offers people millions of ways to be together, inviting its community to explore, create and share endless unique experiences. Our vision is to reimagine the way people come together — in a world that's safe, civil, and optimistic. To achieve this vision, we are building an innovative company that, together with the Roblox community, has the ability to strengthen our social fabric and support economic growth for people around the world.

Why Work With Us

Every day, Roblox employees tackle complex questions and drive incredible innovation. Join us in building the future of human connection and communication.

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Roblox Offices

Hybrid Workspace

Employees engage in a combination of remote and on-site work.

We are requiring employees to be in the office three days a week – with core days being Tuesday, Wednesday, and Thursday. On Mondays and Fridays, employees may choose to work remotely, although the office will still be open.

Typical time on-site: 3 days a week
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HQSan Mateo, CA
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