Sr. Software Engineer, Applications

Posted 2 Days Ago
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Hamburg
Mid level
Music
The Role
The Sr. Software Engineer will design and develop cross-platform software solutions for music production on various operating systems, collaborate with the development team, and engage with QA, Product Owners, and Designers to refine software requirements and improve application performance.
Summary Generated by Built In

Fender Musical Instruments Corporation is a world-famous brand with offices across the globeFender was born in Southern California and has built a worldwide influence beyond the studio and the stage. A Fender is more than an instrument; it’s a cultural symbol that resonates globally.

 We are searching for a Sr. Software Engineer, Applications to join our software team located in Hamburg, Germany.  You will work on a wide range of software solutions for music production on Windows, macOS, iOS and Android, integrating perfectly with the audio hardware product line.  This person is familiar with music technology hardware and software, enabling them to understand the technical requirements and challenges of our products and solutions. 

Essential Functions:

  • Work with the software team lead and other members of the development team to design and develop our cross-platform application software
  • Regular communication with the QA, Product Owners and Product Designers
  • Designing, improving and implementing application software
  • Participate in the development and implementation of company-wide software design concepts and guidelines
  • Communicate closely and continuously with the development and QA groups, as well as product management
  • Collaborate with team members to refine requirements for software development

Qualifications:

  • Degree in Computer Science, Software Engineering, or similar education
  • Minimum 3-5 years of experience in software design and development
  • Strong object-oriented C++ programming skills required
  • Knowledge of VST/AU plug-in technologies is a benefit
  • Proficiency with software development tools (Visual Studio, XCode, Git, Jira / Confluence)
  • Fluent German and English language skills
  • Strong analytical and problem-solving skills
  • Good communication skills
  • Ability to work alone and as part of a team
  • Excellent time, task and resource organization skills
  • Background in music production and audio technology, as well as knowledge of music production software and software instruments is a benefit

Top Skills

C++
The Company
Baton Rouge, LA
157 Employees
On-site Workplace
Year Founded: 1999

What We Do

Jim Odom and Brian Smith founded PreSonus in 1995 with the goal of building professional and affordable music production tools for musicians and audio engineers.

PreSonus began in Jim’s garage and moved to the second floor of Causey’s Furniture in downtown Baton Rouge, Louisiana, where it stayed its first three years. PreSonus’ first product, the award-winning DCP8, digitally controlled 8-channel compressor/limiter/gate, holds a patent for analog control over digital circuitry. Truly ahead of its time, the DCP8 was designed for the studio engineer to insert 8 channels of analog compression with the ability to save, recall and automate settings which where features only found in mixing consoles costing more than $100,000.

At Causey’s location, PreSonus designed and built the ACP8, an analog version of the DCP-8, the BlueMax two channel tube compressor, and the ACP22 dual compressor/limiter/gate.

In 1998, PreSonus moved to its current location at the Baton Rouge Bon Carre Technology Park.

Throughout the past decade, PreSonus has developed innovative professional and affordable tools to the music creation industry with the purpose of enhancing the music creation and production process.

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