Sr. C++ Graphics Engineer

Job Posted 23 Days Ago Posted 23 Days Ago
Be an Early Applicant
Hiring Remotely in United States
Remote
180K-220K Annually
Senior level
Software • Design
The Role
Responsibilities include developing cutting-edge vector rendering technology, enhancing game engine integrations, optimizing C++ code, and implementing new features.
Summary Generated by Built In

Description

is a new way to build production-ready UI and graphics — with rich interactivity and state-driven animation. We're on a mission to make hard-coded graphics a thing of the past with a new general-purpose graphics format for all types of software and Ul. Rive empowers teams to iterate faster and build better products.

We’ve seen tremendous organic growth over the last few years. Our innovative customers include tech giants, game studios, consumer apps with millions of users… there are even Rive pixels in space! 

Rive is looking for a very experienced C++/Graphics Engineer specialized in GPU rendering pipelines to work on next generation features that will delight customers. You will be part of a self-directed, low-level, performance oriented team that specializes in GPU programming and C++. The runtime is a key piece that distinguishes Rive from other design tools, empowering us to innovate and run everywhere in real time.

Some of what you’ll do:

  • Work on the bleeding edge of vector rendering technology by developing and enhancing the .
  • You will have the autonomy to create, dream, and implement features in conjunction with our roadmap.
  • Work to advance Rive’s game engine integrations across and future custom integrations.
  • Work on existing graphics backends including Vulkan, Metal, D3D12, WebGL, and WebGPU.
  • Optimize and ensure the quality of our existing C++ codebase.
Requirements

What you will bring:

  • 5+ years of professional experience programming in C++ with expertise in rendering and low level graphics.
  • Expertise in modern GPU rendering pipelines (Vulkan, Metal, and/or D3D12)
  • Experience in GPU shader programming (GLSL, HLSL, and/or MSL)
  • Experience working with vector instructions sets (AVX, SSE, NEON, WebAssembly SIMD)
  • Proven ability to come up to speed and contribute quickly to a complex code base.
  • Self-directed with prior experience owning and delivering features.
  • Passionate about game engines, game engine rendering and low level integrations. You’ve built your own game engine, and know the rendering stack well, and/or have previously worked in several game engines: Unreal, Unity, Godot, other AAA engines, or your own.
  • Proficiency in dev tooling and automation (GitHub CI, etc.)

Bonus points for:

  • Experience in WASM, WebGL, and/or WebGPU
  • Prior experience working in a product startup or desire to work in a small, nimble environment

Location:  U.S. Remote, with the ability to work core hours centered around Pacific time.

Benefits

Compensation and benefits: We offer a remote work environment comprehensive health, dental, and vision coverage as well as stock options. Rive is committed to fair and equitable compensation practices. Compensation may depend on various factors including, but not limited to relevant work experience, skills, and geographic location. The salary range for this role is $180,000 to $220,000. 

At Rive we are a global group of passionate designers and developers who believe in transparency, failing fast, quick iteration, and experimentation. We aim to build a diverse and inclusive culture where everyone feels supported.

Backed by prominent VCs like a16z and Two Sigma Ventures, we have an incredible opportunity to be game changers in the world of creating interactive content. Help us accelerate the design industry's transition to Rive!

Top Skills

Avx
C++
D3D12
Github Ci
Glsl
Hlsl
Metal
Msl
Neon
Sse
Vulkan
Webassembly Simd
Webgl
Webgpu
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The Company
HQ: San Francisco, CA
44 Employees
On-site Workplace

What We Do

Rive is a real-time interactive design tool that allows you to design, animate, and immediately integrate your assets into any platform thanks to our open source runtimes.

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