Spatial Computing Research Engineer

Posted Yesterday
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San Francisco, CA, USA
In-Office
Mid level
Artificial Intelligence • Edtech • Software • Defense
The Role
Research and productionize 3D computer vision and spatial intelligence pipelines for simulation and training applications. Responsibilities include 3D reconstruction, segmentation, feature embeddings, multimodal model integration, scene-graph generation, GPU-accelerated training and inference, synthetic-data workflows, performance profiling, and deployment across cloud and edge environments. The role collaborates with graphics and product engineers to convert advanced research into reliable real-time capabilities.
Summary Generated by Built In

About Schemata

At Schemata, we are transforming the $400 B virtual‑training and simulation market by fusing 3D computer vision, neural rendering and large multimodal models inside highly regulated industries. Our platform delivers photorealistic, intelligent 3D experiences, demanding robust spatial reasoning, high‑performance data pipelines and seamless integration between traditional graphics and AI‑driven perception.


About the Role

We are seeking a highly-specialized Spatial Computing Engineer to join our team full‑time. You will play a foundational role in designing, building and optimizing the 3D and spatial intelligence pipelines that turn raw capture data into actionable world models for next‑generation simulation and training applications.

This is a high‑impact, cross‑functional role: you will work end‑to‑end from cutting‑edge research prototypes to production inference and performance profiling, ensuring our applications understand complex environments and respond in real time across diverse deployment targets.

 
Core Responsibilities
  • Research, prototype, and fine-tune state‑of‑the‑art methods for 3D reconstruction, segmentation, and feature embedding (e.g., 3DGS, DINO, RoPE, FlowR models).

  • Design data pipelines that convert heterogeneous inputs (CAD, LiDAR, mesh, simulation output) into unified, queryable scene‑graphs.

  • Integrate multimodal foundation models (LLMs, VLMs) with spatial representations to power real-time diagnostics, step‑by‑step instruction and autonomous evaluation in training scenarios.

  • Implement GPU‑accelerated training/inference, synthetic‑data generation, and large‑scale evaluation workflows in cloud and edge environments.

  • Collaborate with graphics and product engineers to ship mission‑critical features that blend neural perception with real‑time rendering.

  • Publish internally, attend CVPR / NeurIPS / SIGGRAPH, and translate the latest research into production capabilities.

Essential Skills & Experience
  • PhD with 3DGS-related work or 4+ years industry experience in 3D computer vision, robotics, graphics, segmentation, or VLM/MLLM model training and application.

  • Strong programming skills and understanding of applied deep‑learning frameworks and model architectures.

  • Hands‑on experience with 3D data types: point clouds, meshes, 3DGS representations.

  • Solid grounding in linear algebra, geometry and numerical optimization.

  • Demonstrated ability to convert research into reliable, maintainable production code and services.

  • Experience profiling GPU workloads and scaling distributed training or real‑time inference pipelines.

Nice to Have
  • Tier‑1 conference publications (CVPR, NeurIPS, SIGGRAPH) or open‑source contributions in 3D AI.

  • Large‑scale data‑engineering / MLOps experience for model training.

  • Reinforcement‑learning or embodied‑AI background.

  • Defense, aerospace or other regulated‑industry experience; active or ability to obtain U.S. security clearance.

Why Join Us?

  • Competitive salary that reflects your experience and track record

  • Meaningful equity stake in a high-growth, venture-backed defense tech startup, so you share in the upside you help create

  • Comprehensive health coverage: medical, dental, and vision insurance

  • 401(k) plan

  • Paid parental leave

  • High visibility and real impact: Collaborate with world-class engineers and researchers in a high-ownership environment.

Skills Required

  • PhD with 3D Gaussian Splatting-related work or 4+ years of industry experience in 3D computer vision, robotics, graphics, segmentation, or VLM/MLLM training and applications
  • Strong programming skills and understanding of applied deep-learning frameworks and model architectures
  • Hands-on experience with point clouds, meshes, and 3D Gaussian Splatting representations
  • Strong foundation in linear algebra, geometry, and numerical optimization
  • Ability to convert research into reliable, maintainable production code and services
  • Experience profiling GPU workloads and scaling distributed training or real-time inference pipelines
  • Tier-1 conference publications or open-source contributions in 3D AI
  • Large-scale data engineering or MLOps experience for model training
  • Reinforcement learning or embodied AI background
  • Defense, aerospace, or other regulated-industry experience
  • Active U.S. security clearance or ability to obtain one
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The Company
15 Employees
Year Founded: 2022

What We Do

Schemata is a spatial intelligence company developing AI-native, immersive training and simulation for defense and enterprise organizations. Its platform uses 3D reality capture and AI-driven reconstruction to turn images, physical systems, and technical documentation into photorealistic, interactive environments. Users can deploy the system securely at the point of need for equipment guidance, procedural practice, operational readiness, and scalable training programs.

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