Software Engineer - Teleoperation

Reposted 23 Days Ago
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San Carlos, CA, USA
In-Office
130K-250K Annually
Mid level
Artificial Intelligence • Robotics • Automation • Manufacturing
NEO The Home Robot | Order Today
The Role
Develop intuitive teleoperation systems for humanoid robots, focusing on user immersion and low-latency control. Collaborate with cross-functional teams to enhance functionality.
Summary Generated by Built In

Software Engineer, Teleoperation
Location: Palo Alto, CA (on-site)

About 1X

We build humanoid robots that work alongside people to solve labor shortages and create abundance.


The Role

As a Software Engineer on the Teleop & Immersion Team, you will develop intuitive, low-latency teleoperation systems that enable remote control of our humanoid robots. You’ll work closely with engineers, operators, and designers to enhance user immersion and system responsiveness. Your work will directly impact the scalability and effectiveness of teleoperation across our NEO robot fleet.

You Will

  • Design, develop, and implement immersive teleoperation systems, including real-time control, low-latency audio/video streaming, and user interfaces

  • Collaborate closely with robot operators to gather feedback and improve user experience based on real-world use

  • Work cross-functionally with AI, platforms, controls, and design teams to ensure teleoperation integrates seamlessly with overall robot behavior

  • Develop innovative strategies for visualizing the robot’s state and environment using techniques beyond basic video streaming, such as overlays and sensing feedback

Must Have

  • Experience in teleoperation, robotics, VR/AR, or related fields, with a strong record of delivering production-grade systems

  • Strong proficiency in at least two of the following: C++, Python, Swift, C#

  • Deep understanding of real-time controls, motion retargeting, rigid body dynamics, and kinematics

  • Experience with low-latency networking protocols, audio-visual streaming, and digital signal processing for real-time applications

  • Practical experience building immersive solutions, including depth sensing, haptic feedback, or human-computer interaction

  • Experience with volumetric rendering techniques such as NeRF or 3D Gaussian Splatting is a plus

Benefits & Compensation

  • Salary Range: $130,000 – $250,000 + Equity

  • Health, dental, and vision insurance

  • 401(k) with company match

  • Paid time off and holidays

Equal Opportunity Employer
1X is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, gender, gender identity or expression, sexual orientation, national origin, ancestry, citizenship, age, marital status, medical condition, genetic information, disability, military or veteran status, or any other characteristic protected under applicable federal, state, or local law.

Skills Required

  • Experience in teleoperation, robotics, VR/AR, or related fields
  • Strong proficiency in at least two of C++, Python, Swift, C#
  • Deep understanding of real-time controls, motion retargeting, rigid body dynamics, and kinematics
  • Experience with low-latency networking protocols, audio-visual streaming, and digital signal processing
  • Practical experience building immersive solutions, including depth sensing, haptic feedback, or human-computer interaction
  • Experience with volumetric rendering techniques such as NeRF or 3D Gaussian Splatting is a plus
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The Company
HQ: Palo Alto, California
1,021 Employees
Year Founded: 2015

What We Do

1X is a leader in humanoid robotics, creating humanoid robots for the home as a first step in developing general purpose robots 1X’s mission is to create an abundance of labor through safe, intelligent humanoids that work alongside people.

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