Software Engineer (ML/Game Development)

Posted 13 Hours Ago
Redondo Beach, CA, USA
Hybrid
75K-119K Annually
Mid level
Gaming • Software
The Role
Design, fine-tune, and ship ML and generative AI features (LLM-powered NPC dialogue) for an internal game. Build and optimize models and inference systems for low-latency in-game use, integrate data pipelines with the game engine, contribute to gameplay code, test prototypes, and collaborate with artists and designers. Attend industry events as needed.
Summary Generated by Built In

About the company:

Located in Redondo Beach, CA, GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese game company GungHo Online Entertainment, Inc. Publishing titles across multiple platforms ranging from console to handheld and mobile, our group is comprised of veterans from various aspects of the industry brought together by one simple thing: a love of gaming.

Position Summary:

This position is responsible for designing, finetuning, and shipping machine learning and generative AI features for our new, internally developed game, as well as general debugging and troubleshooting. You will work at the intersection of applied ML and game development.

What you will be doing:

  • Design, implement, and debug ML/AI-driven features for our internally developed game, with a focus on LLM-powered NPC dialogue and model infrastructure.
  • Finetune, evaluate, and optimize models for in-game use, balancing quality against latency, memory, and cost.
  • Build and maintain inference systems and data pipelines that integrate cleanly with the game engine and runtime.
  • Contribute to gameplay features and general game code alongside your ML work. This is a hands-on role on both sides.
  • Ship other generative AI features as the game evolves.
  • Discuss, design, and plan AI features with artists, game designers, and gameplay engineers.
  • Test prototypes of future titles and AI systems to provide constructive feedback.
  • Attend industry conventions and live events as needed.

Qualifications:

  • 4 years experience in programing, professionally or in school is a plus.
  • B.S. or equivalent in Computer Science is preferred. 
  • C++ and game-engine experience (Unreal) is a huge plus
  • Demonstrated hands-on experience finetuning or deploying ML models. Whether through professional work, personal projects, or self-directed experimentation. We're looking for hands-on ML experience outside of coursework.
  • Solid general programming proficiency (any language); comfortable working in a production codebase.
  • No specific stack required — we care more about what you have actually built than which tools you used.
  • Experience deploying models for low-latency, real-time inference is a plus.
  • Familiarity with 3D graphics, shaders, or GPU programming is a plus.
  • Strong communication skills.
  • Desire to learn and to grow, including into the game-development side.
  • Ability to work in small, agile team environments.
  • Passion for narrative games

Why you want to work here:

At GungHo, we’re enthusiastic about creating fun games and we’re always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done!

 Perks:

  • 100% employer-paid insurances: Health Insurance (PPO Medical, Dental, and Vision), Life Insurance, Accidental Death and Dismemberment insurance, and Long Term Disability Insurance
  • 401(k) with employer match
  • Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
  • An incentive may be provided based on business performance.

Business Hours: 10:00 AM - 7:00 PM in Pacific Time

Salary Range: $75,000 - $119,000 per year (DOE)


Note:
Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.

Skills Required

  • Demonstrated hands-on experience fine-tuning or deploying ML models outside coursework
  • Solid general programming proficiency and comfort working in a production codebase
  • Strong communication skills
  • Ability to work in small, agile team environments
  • 4 years programming experience (professional or academic)
  • B.S. or equivalent in Computer Science
  • C++ and game-engine experience (Unreal)
  • Experience deploying models for low-latency, real-time inference
  • Familiarity with 3D graphics, shaders, or GPU programming
  • Passion for narrative games / desire to learn and grow into game development
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The Company
HQ: Tokyo
53 Employees
Year Founded: 2012

What We Do

GungHo Online Entertainment America is a multiplatform publisher dedicated to delivering the best titles, content and support for the online gaming community. Established in 2012 and led by former Square Enix and XSEED Games executive Jun Iwasaki, GungHo Online Entertainment America is the US division of GungHo Online Entertainment (GOE), an established Japanese publisher. GungHo Online Entertainment America's content partners include leading developers Grasshopper Manufacture, Game Arts, Acquire, and Gravity, all of which are subsidiaries of GOE. GungHo Online Entertainment America publishes and distributes network-oriented games for console, handheld, mobile, tablet, and MMO-style games for PC. GungHo Online Entertainment America is located in Redondo Beach, CA.

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