Software Engineer II, Media Processing

Posted 6 Hours Ago
Be an Early Applicant
New York, NY
Hybrid
120K-161K Annually
Mid level
AdTech • Digital Media • News + Entertainment
Create the Tech Behind Our Magic
The Role
The Software Engineer II, Media Processing will develop and maintain scalable backend services, build APIs to support media workflows, and utilize cloud platforms to ensure service reliability. The role involves collaborating with engineers, participating in the full software development lifecycle, and troubleshooting technical challenges.
Summary Generated by Built In

On any given day at Disney Entertainment & ESPN Technology, we're reimagining ways to create magical viewing experiences for the world's most beloved stories while also transforming Disney's media business for the future. Whether that's evolving our streaming and digital products in new and immersive ways, powering worldwide advertising and distribution to improve flexibility and efficiency, or delivering Disney's unmatched entertainment and sports content, every day is a moment to make a difference to partners and to hundreds of millions of people around the world.
A few reasons why we think you'd love working here:

  • Building the future of Disney's media: DE&E Technologists are designing and building the infrastructure that will power our media, advertising, and distribution businesses for years to come.
  • Reach & Scale: The products and platforms this group builds and operates delight millions of consumers every minute of every day - from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and ESPN+, and much more.
  • Innovation: We develop and implement groundbreaking products and techniques that shape industry norms and enhance how audiences experience


Media Engineering is an innovative, collaborative organization that builds the software and systems that prepare media content and metadata for the Disney Streaming platform - providing the best possible playback experience to our viewers. Media Engineering handles audio, video, and metadata content from ingest through publish - for normalization, processing, and packaging - supporting operator tools and automation for a scalable workflow. We build logic across players and back-end services to measure, control, and optimize playback across our stack.
The Media Processing team is seeking a Software Engineer II to contribute to the development and maintenance of backend systems that ensure scalable, reliable, and high-performing media workflows. This role involves collaborating with the engineering team to design and implement robust services and infrastructure using modern programming languages and cloud technologies.
Responsibilities:

  • Develop and maintain scalable backend services using modern programming languages.
  • Build and maintain APIs and backend services to support media workflows.
  • Work with event-based systems
  • Utilize AWS to maintain infrastructure and ensure service reliability.
  • Write unit tests and contribute to code reviews to maintain high-quality code standards.
  • Participate in the full software development lifecycle, from design to deployment.
  • Troubleshoot and resolve technical challenges under the guidance of senior engineers.


Qualifications:

  • 3+ years of experience in one or more backend programming languages (e.g., Java, Kotlin, Go, Scala).
  • Hands-on experience with cloud platforms (e.g., AWS, Azure, Google Cloud).
  • Bachelor's Degree in Computer Science, Engineering, or equivalent hands-on experience.
  • Familiarity with building and maintaining APIs and backend services.


Bonus Skills:

  • Exposure to Scala frameworks (e.g., ZIO, Akka).
  • Experience with NoSQL databases (e.g., DynamoDB, Redis, ScyllaDB).
  • Knowledge of observability tools (e.g., Datadog, New Relic, Honeycomb).
  • Basic understanding of containerization and orchestration tools (e.g., Docker, Kubernetes).
  • Enthusiasm for solving problems and learning new technologies in a dynamic environment.


The hiring range for this position in New York City, NY is $120,300.00 to $161,300.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Top Skills

Go
Java
Kotlin
Scala

What the Team is Saying

Chris
Chase
Jamie
The Company
HQ: Burbank , CA
200,000 Employees
Hybrid Workplace
Year Founded: 1923

What We Do

Innovation is in the DNA of The Walt Disney Company. We not only embrace it, we translate it into experiences you can see and feel. From our groundbreaking work in advanced audio-animatronic robots featured in the Disney theme parks, to streaming services that are redefining entertainment, to inventing tools to create new worlds in our films — The Walt Disney Company has spent nearly 100 years immersing audiences in new and stunning experiences using groundbreaking technology. When next generation technology meets talented people ready to tackle challenges still to be imagined, anything can happen.

Why Work With Us

Every technologist at Disney is essential to helping us create unforgettable experiences and innovative products. Our teams constantly spearhead innovation by incubating cutting-edge ideas into production-ready solutions. At Disney, you’ll make an impact you can see and feel with a team that both supports and challenges your thinking.

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Employees engage in a combination of remote and on-site work.

Typical time on-site: Flexible
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