Software Engineer (Game Programmer)

Reposted 21 Hours Ago
Be an Early Applicant
Redondo Beach, CA, USA
Hybrid
75K-119K Annually
Mid level
Gaming • Software
The Role
Responsible for designing and implementing features for an internally developed AAA game, including debugging and collaborating with artists and designers.
Summary Generated by Built In

** This is a hybrid position that requires residency in California, even during remote work periods. **

About the company:

Located in Redondo Beach, CA, GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese game company GungHo Online Entertainment, Inc. Publishing titles across multiple platforms ranging from console to handheld and mobile, our group is comprised of veterans from various aspects of the industry brought together by one simple thing: a love of gaming.

Position Summary:

This position is responsible for designing and implementing features for our new, internally developed AAA game, as well as general debugging and troubleshooting.

What you will be doing:

  • Design, implement and debug features for our internally developed AAA game.
  • Work with Unreal.
  • Discuss, design, and plan game features with artists and game designers.
  • Attend trade shows and live events as needed (e.g. E3, Anime Expo, etc.).
  • Test prototypes of future game titles to provide constructive feedback.

Qualifications:

  • Must have 4 years experience in programing, professionally or in school.
  • B.S. or equivalent in Computer Science is preferred. 
  • In depth knowledge of Unreal and C++.
  • Fluency in 3D graphics and shader programming is a plus.
  • Strong communication skills.
  • Desire to learn and to grow.
  • Ability to work with small, agile team environments.
  • Passion for games is a plus.

Why you want to work here:

At GungHo, we’re enthusiastic about creating fun games and we’re always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done!

 Perks:

  • 100% employer-paid insurances: Health Insurance (PPO Medical, Dental, and Vision), Life Insurance, Accidental Death and Dismemberment insurance, and Long Term Disability Insurance
  • 401(k) with employer match
  • Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
  • An incentive may be provided based on business performance.

Business Hours: 10:00 AM - 7:00 PM in Pacific Time

Salary Range: $75,000 - $119,000 per year (DOE)


Note:
Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.

    Skills Required

    • 4 years experience in programming
    • B.S. or equivalent in Computer Science
    • In-depth knowledge of Unreal and C++
    • Fluency in 3D graphics and shader programming
    • Strong communication skills
    • Desire to learn and grow
    • Ability to work with small agile teams
    • Passion for games
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    The Company
    HQ: Tokyo
    53 Employees
    Year Founded: 2012

    What We Do

    GungHo Online Entertainment America is a multiplatform publisher dedicated to delivering the best titles, content and support for the online gaming community. Established in 2012 and led by former Square Enix and XSEED Games executive Jun Iwasaki, GungHo Online Entertainment America is the US division of GungHo Online Entertainment (GOE), an established Japanese publisher. GungHo Online Entertainment America's content partners include leading developers Grasshopper Manufacture, Game Arts, Acquire, and Gravity, all of which are subsidiaries of GOE. GungHo Online Entertainment America publishes and distributes network-oriented games for console, handheld, mobile, tablet, and MMO-style games for PC. GungHo Online Entertainment America is located in Redondo Beach, CA.

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