Software Engineer - Biomechanics Tools - KinaTrax

Posted 11 Days Ago
2 Locations
In-Office or Remote
101K-134K
Mid level
Artificial Intelligence • Sports
The Role
The Software Engineer will enhance KinaTrax's client-facing tools for data collection and processing, focusing on cloud-based optimizations and hardware integrations.
Summary Generated by Built In

Location: Remote

Contract: Full-Time, Permanent

Salary: $101,000 - $134,000

Start Date: Asap

About Us:

KinaTrax’s mission is to provide professional and collegiate teams with game-changing insights about their most valuable asset: their athletes. We deliver research-grade markerless motion capture technology that allows teams to collect in-game biomechanical performance data on their athletes. KinaTrax camera systems are currently deployed in over 50 stadiums & labs across MLB, MiLB, & NCAA organizations – and expanding rapidly.

Our comprehensive data capture & analysis tools are operationalized for daily use by players, GMs, coaches, trainers, medical staff, and beyond. As the market leader in Major League Baseball, KinaTrax has established itself as a foundational part of the teams’ day-to-day strategy and decision-making machine. But we aren’t finished. We are constantly innovating and looking to recruit talented teammates to help us continue to revolutionize this space. Your contributions will focus on bringing the next generation of athlete performance data across a variety of sports to teams worldwide.

Job Summary:

The Software Engineer - Tools will work alongside the larger KinaTrax product development team with a particular focus on KinaTrax client-facing tools used for data collection, processing, calibration, and annotation, with the goal of providing a simpler and more efficient solution for our clients. Some of these development efforts may include the adaptation of current tools to cloud-based solutions and the evolution of our tool concepts for use in other biomechanics-related markets. Within this role, you may also be tasked with improving our software interface to fit within the larger Sony sports business data architecture, with the goal of optimizing data access both internally and for our clients. As part of your role, you will collaborate with other members of the product development team on specific projects, where, at times, you may be expected to be a project development lead.

Key Responsibilities:
  • Continued development and maintenance of client-facing and internal company tools used for data acquisition, processing, quality, etc.

  • Optimization of data-related tools within cloud-based environments to improve tool efficiency.

  • Development of client-facing operations tools for other biomechanics-related markets.

  • Improve or implement hardware/software interfaces within hardware solutions already in use, or future hardware solutions, determined based on company need and/or client feedback.

  • Integration of data using API concepts from a variety of sources, with the aim of optimizing data contextualization.

  • Contribute to the development and maintenance of cross-platform codebases (e.g., Linux, Windows, or embedded environments).

  • Work with operations teams to ensure reliable and efficient communication between software and underlying systems.

  • Identify and resolve software defects by analyzing core dumps, memory leaks, and performance bottlenecks.

  • Analyze existing code and suggest incremental improvements to performance, maintainability, or readability.

  • Perform proper quality assurance testing when implementing development changes to production.

  • Assist with other non-tool-related product development tasks.

Qualifications/Experience:
  • Minimum 3 years of experience as a software engineer working with C++ in a professional or academic environment, including production use of the Qt framework.

  • Hands-on experience shipping and maintaining at least one cross-platform desktop application (Windows and Linux) to multiple end-users.

  • Direct experience integrating with commercial cloud platforms (AWS, Azure, or GCP) for storage, data processing, and deployment. Please specify projects or products in your application.

  • Proven work integrating and troubleshooting hardware interfaces with at least one of the following: high-speed cameras, force plates, or motion capture/sports-specific hardware.

  • Demonstrated proficiency implementing data ingestion and integration using third-party APIs (provide examples in your application).

  • Professional usage of Git version control in a team-based development environment (clearly detail your workflow and collaboration practices).

  • Knowledge of performance tuning and memory optimization in a C++ environment, including experience with troubleshooting memory leaks.

  • Preferred: Documented experience with Python and frontend frameworks such as React (with examples of shipped projects or public code).

  • Preferred: Experience with SQL databases, especially MySQL, with demonstrable data modeling or query optimization tasks.

  • Strong written and verbal English skills, with the ability to document code and communicate effectively in a remote team environment.

  • Sports technology or motion capture experience is highly desirable—if applicable, specify technology stack and the context of your use.

  • Applicants must be able to provide verifiable references and/or code samples for relevant past work.

  • Passion for sports and the use of athlete performance metrics.

Additional Information:

  • Extended periods of computer usage.

  • Some travel to company locations and client sites may be needed.

Top Skills

AWS
Azure
C++
GCP
Git
MySQL
Python
Qt
React
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The Company
Atlanta, GA
0 Employees
Year Founded: 1999

What We Do

Recognised as a global leader in the live sports arena, pioneering change across Broadcast Production, Officiating and Performance through cutting-edge technology.



Hawk-Eye delivers best-in-class technology to rights holders, officials, broadcasters, and more across the full video and data value-chain, constantly supporting the growth of sport through technology- from the field to the fan.

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