Software Engineer - 3D Plugins/Blender

Sorry, this job was removed at 08:08 a.m. (CST) on Tuesday, Dec 16, 2025
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Hiring Remotely in North
Remote
3D Printing • Digital Media • Software
The Role
The Opportunity

We're seeking a Software Engineer to join our team and build plugins for 3D artists. You’ll work on plugins for major 3D applications (including Blender), which will integrate with Polydex - the universal asset browser and importer.

This role offers the unique opportunity to solve practical challenges artists face in 3D while working with a collaborative, fully remote team.

What You'll Do
  • Develop and maintain 3D software plugins, using Python to build tools for artists inside major 3D applications like Blender

  • Integrate with APIs, both online and local to create seamless experiences

  • Collaborate with the team, ideating on product requirements and driving features from concept to release

  • Follow and improve engineering processes, including code reviews, documentation, and team standards

  • Write clean, maintainable code, with a focus on performance, usability, and long-term stability

  • Test your own work thoroughly, taking ownership of quality before it hits production

  • Contribute to a growing suite of cross-platform desktop tools, helping shape the technical direction of the product

What We're Looking ForRequired Experience
  • 2+ years of professional Python development

  • Proven experience scripting or developing tools for 3D software like Blender, Maya, 3ds Max, Cinema 4D, SketchUp, Unreal Engine, or Unity

  • Familiarity with collaborative development practices such as version control and automated testing

Technical Skills
  • Proficiency in Python, especially for scripting and plugin development

  • Experience with 3D software APIs (Blender Python API, Maxscript, Cinema 4D Python SDK, etc.)

  • Understanding of API integration, including RESTful services and socket communication

  • Git workflow and collaborative development practices

  • Test driven development

You'll Thrive If You
  • Enjoy working closely with 3D artists and understanding their creative pain points

  • Take initiative in proposing features or improvements

  • Communicate clearly in a remote team setting

  • Care about writing clean, tested, and maintainable code

  • Appreciate the intersection of creative tools and technical craft

What We Offer
  • Flexible remote work from anywhere (with Americas overlap) on a 40h/week schedule

  • Generous time off: 20 days PTO + 10 national holidays + 10 sick days

  • Growth investment: $1,000 USD annual budget for hardware or home office

  • Learning culture: Support for courses, conferences, and professional development

  • Impact: Direct influence on a product used by creative professionals worldwide

  • Autonomy: Freedom to drive technical decisions and architectural improvements

Ready to Apply?

If you're passionate about building exceptional experiences for artists and want to join a team that values quality, performance, and innovation, we'd love to hear from you.

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The Company
HQ: East Brisbane, Queensland
18 Employees
Year Founded: 2015

What We Do

We help 3D artists make better renders, faster.

Used by Fortune 500 companies and many of the studios who make the movies and games you love.

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