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The Role
Develop creature-performance technologies including deformers, kinematics, solvers, rigging, crowd, and animation frameworks. Collaborate with developers, artists, Product Owners, and stakeholders to design, integrate, support, and maintain software within VFX pipelines. Apply algorithms and C++ expertise to improve creature technology performance and quality, while communicating effectively across technical and creative teams.
Summary Generated by Built In
As a Software Developer in the Creature Performance team, you will participate in the development of technologies that will deliver new and better deformers, kinematics, solvers and frameworks for rigging, Creatures FX, crowds and animation. You will work with your peers to ensure these technologies interoperate nicely to deliver a consistent ecosystem and the best user experience for our artists.
We are looking for candidates who are passionate about digital Creatures technology, knowledgeable about C++ and capable of applying and expanding their knowledge in algorithms designed to improve the performance and quality of our Creatures.
As well as demonstrating technical skill and initiative, your ability to communicate between technical developers, non-technical artists and end users will help you thrive in this role. We encourage a technically creative attitude and are looking for individuals who are willing and able to bring their own solutions and ideas to the table.
We follow Agile development methodologies and you will work closely with Product Owners and Stakeholders to understand artist needs and deliver bespoke software products. You will have influence in all aspects of the software development life-cycle; designing, supporting and maintaining software as well as integrating tools into our existing pipeline.
This is an exciting opportunity to join a growing Product Development department, contributing to the technology behind exceptional VFX and Feature Animation work, partnering with smart, creative and versatile teams of technologists and artists.
Must Have
- Degree in Computer Science, Computer Engineering, or relevant professional experience.
- Programming experience in C++ and Python.
- Some experience in fields like geometry processing, deformable objects or kinematics.
- Experience developing plug-ins using the Maya or Houdini SDK.
Nice to Have
- Experience developing solutions for crowds, rigging, cfx, animation or motion-capture.
- GPU programming experience.
Skills Required
- Degree in Computer Science, Computer Engineering, or relevant professional experience
- Programming experience in C++
- Programming experience in Python
- Experience in geometry processing, deformable objects, or kinematics
- Experience developing plug-ins using the Maya or Houdini SDK
- Experience developing solutions for crowds, rigging, creature effects, animation, or motion capture
- GPU programming experience
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The Company
What We Do
BRAHMA AI is an enterprise AI content platform that enables organizations to create, manage, and distribute AI-driven media with intelligence, security, and efficiency. Formed through the integration of Prime Focus Technologies and Metaphysic, it combines CLEAR®, CLEAR® AI, ATMAN digital humans, and VAANI voice localization into one ecosystem. Guided by its Mind² philosophy, BRAHMA AI helps enterprises scale content creation, protect IP, and govern assets with provenance, consent, and trust.








