Shader Technical Artist

Posted 3 Days Ago
Be an Early Applicant
San Mateo, CA, USA
In-Office
86K-127K Annually
Mid level
Gaming
The Role
Create, optimize, and maintain high-quality shaders and material systems in Unreal Engine using node-based graphs and HLSL/GLSL/CG. Establish shader standards, build shading tools and validation, profile performance, and collaborate with teams to meet visual and performance targets across platforms.
Summary Generated by Built In

WE ARE GAME MAKERS

Who We Are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We’re seeking a Shader Technical Artist to leverage their technical skills and artistic understanding to help develop and maintain a strong shader pipeline that will serve teams across multiple disciplines. Your passion, knowledge, and experience will be integral to the look and style of a new generation of player-driven experiences, stemming from your ability to create high-quality shaders and technology that bring life to the worlds we build.

Who You Are:

  • Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine’s node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are built cleanly and efficiently for seamless integration and user-friendly utilization by the materials team.
  • Collaborate with development teams to establish and uphold artistic and technical shader standards, pushing the boundaries of real-time rendering while adhering to performance constraints.
  • Assist in driving the development of innovative approaches to address complex technical and creative challenges, participating in the creation of shaders, shading validation tools, and defining shading standards.
  • Provide technical support in identifying and resolving inefficient content pipelines, conducting performance profiling, and optimizing shaders to enhance overall visual fidelity and maintain desired frame rates.

What Will Make You a Great Fit:

  • 4 years of experience or 2+ shipped titles in a Technical Art role.
  • Proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code. 
  • Understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline. 
  • Ability to communicate and collaborate across disciplines, sharing ideas and articulating visions.
  • Familiarity with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.

Bonus Experience:

  • Experience in Unreal Engine’s node-based shader graph.
  • Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each.

The pay range for this position in California at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. 
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefi ts at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefi ts; and reimbursements for fi tness-related expenses. Ontario only: The use of Artifi cial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

#LI-Onsite
#LI-Hybrid

Skills Required

  • 4 years of experience or 2+ shipped titles in a Technical Art role.
  • Extensive experience in Unreal Engine and ability to craft and optimize shaders/master materials.
  • Proficiency creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code.
  • Experience with HLSL, GLSL, or CG shader code.
  • Understanding of the technical foundations behind physically-based rendering (PBR) textures and shaders.
  • Familiarity with asset creation pipelines and tools: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.
  • Ability to communicate and collaborate across disciplines and articulate technical/artistic visions.
  • Experience in Unreal Engine's node-based shader graph.
  • Strong understanding of console, PC, and mobile platforms and how to scale shaders for each.
Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
HQ: San Mateo, CA
146 Employees
Year Founded: 2019

What We Do

Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.

Similar Jobs

2K Logo 2K

Technical Artist

Gaming • Information Technology • Mobile • Software • Esports
Hybrid
San Mateo, CA, USA
4200 Employees
86K-127K Annually

PwC Logo PwC

Sales Strategy and Operations Director

Artificial Intelligence • Professional Services • Business Intelligence • Consulting • Cybersecurity • Generative AI
Hybrid
46 Locations
370000 Employees
155K-410K Annually

PwC Logo PwC

Cyber Strategy & Resilience - Cyber Strategy & Transformation - Senior Associate

Artificial Intelligence • Professional Services • Business Intelligence • Consulting • Cybersecurity • Generative AI
Hybrid
9 Locations
370000 Employees
77K-202K Annually

PwC Logo PwC

Managed Services Salesforce Director

Artificial Intelligence • Professional Services • Business Intelligence • Consulting • Cybersecurity • Generative AI
Hybrid
66 Locations
370000 Employees
155K-410K Annually

Similar Companies Hiring

DraftKings Thumbnail
Digital Media • Gaming • Information Technology • Software • Sports • Esports • Big Data Analytics
Boston, MA
6400 Employees
bet365 Thumbnail
Digital Media • Gaming • Software • Esports • Automation
Denver, Colorado
10000 Employees
ARB Interactive Thumbnail
Gaming • Mobile • Software
Miami, Florida
190 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account