Senior VFX Artist

Posted Yesterday
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Hiring Remotely in USA
Remote
Senior level
Gaming
The Role
Create and optimize real-time visual effects for Subnautica 2, collaborating with multiple teams to ensure high-quality visuals and gameplay performance.
Summary Generated by Built In

THE OPPORTUNITY

Unknown Worlds is seeking an experienced VFX Artist to help create the immersive underwater world of Subnautica 2. Our VFX team creates real-time visual effects that bridge gameplay and art, while elevating the emotional and artistic tone across the game.

In this role, you will work on VFX features spanning from environments, creatures, tools, vehicles, cutscenes, and UI. Partnering closely across disciplines to ensure visuals are expressive, performant, and clearly communicate gameplay to the player.

Our ideal candidate will be self motivated, with a passion for game creation, real time visual effects, art and animation.
This is a full time remote position on a globally distributed team.  

Applications must include a portfolio link.

RESPONSIBILITIES
  • Create, implement, and iterate on a range of real-time visual effects that meet the aesthetic, gameplay, and technical goals of the project
  • Take ownership of VFX for key features or gameplay systems, ensuring clarity, responsiveness, and emotional impact
  • Collaborate with Design, Engineering and Art disciplines to reinforce player experience
  • Profile and optimize effects within performance budgets across target platforms making improvements where needed
  • Contribute to improving workflows, pipelines, and documentation for the VFX team
  • Provide constructive feedback, and share knowledge with other VFX artists to maintain a high craft bar
  • Iterate effectively based on playtests, cross-discipline and player feedback
QUALIFICATIONS
  • 5+ years experience as a VFX artist in the games industry, with at least one shipped title
  • Experience developing in Unreal Engine 5 using Niagara and Blueprints 
  • Strong diverse portfolio demonstrating real-time VFX ranging from environments, characters, screen FX, gameplay driven effects and more
  • Proficiency in shader/material authoring and real-time particle systems
  • Solid understanding of real-time rendering principles, technical art and performance optimization
  • Skilled in relevant 2D and 3D content creation tools such as Blender, Photoshop, Substance Designer, After Effects and Houdini
  • Ability to adapt to and help evolve a project’s visual style
  • Strong understanding of art fundamentals, animation timings, color theory, along with a high level of aesthetic judgment
  • Self-starting, organized, collaborative, highly motivated and comfortable working in a remote environment
  • Strong written, visual and verbal communication skills
PREFERENCES:
  • Experience working on live development or Early Access titles
  • Experience building reusable or systemic VFX frameworks
  • Experience creating water-based or underwater effects
  • Passion for or experience in survival-crafting and open-world games

Reasonable Accommodation

KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.

EEOC statement

KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email [email protected]

We make games that are accessible and engaging for players all over the world.  We believe in hiring and supporting the most talented and creative people of diverse backgrounds.  That support includes annual professional development and home office stipends, as well as paid time off for volunteer/non-profit work.  Join us and be a part of our growing and innovative studio. 

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

 

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Top Skills

After Effects
Blender
Blueprints
Houdini
Niagara
Photoshop
Substance Designer
Unreal Engine 5
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The Company
HQ: San Francisco, CA
209 Employees
Year Founded: 2006

What We Do

Unknown Worlds is an independent globally distributed game studio. Our goal is simple, but not easy - to unite the world through play. We're currently working on two brand new unannounced projects. Previous games include Natural Selection 1 & 2 and the award-winning Subnautica and Subnautica: Below Zero.

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