Senior VFX Artist

Posted 2 Days Ago
Be an Early Applicant
Hiring Remotely in India
Remote
Senior level
Gaming
The Role
Create and implement high-quality real-time visual effects for PC and console games, including fire, explosions, smoke, water, weather, dust, destruction, and environmental effects. Optimize particle systems, textures, shaders, and assets for console performance while collaborating with leads, art directors, designers, and UK-based teams. Contribute creatively to the game’s visual style, manage milestones, solve problems independently, and mentor junior VFX artists.
Summary Generated by Built In
Do you see yourself as a Senior VFX Artist? 
What's your passion? Is it playing video games, working doodling/creating artwork? If that's your answer, then we at SUMO are interested in YOU.
Sumo Video Games India is looking for passionate VFX artists who aspire to create high quality visual effects for game development alongside the Sumo UK Studios and help bring life to game world of some of the world class game projects on major consoles.
The ideal candidate should have experience in designing, creating and implementing strong visual effects for real time use in game.  
Requirement
  • Ability to conceptualize abstract concepts into impressive on screen visuals. 
  • Keen eye for detail along with good understanding of timing, animation, weight and scale. 
  • Minimum 5+ years of experience in creating visual effects, with at least one shipped title ideally on a PC/Console. 
  • Ability to design/prototype, create and implement visual effect for real time use in game using most efficient memory footprint. 
  • Create natural phenomena such as fire, explosions, smoke, water, dust and weather system. Also, should able to create assets for destruction of buildings, vehicles and natural environments. 
  • Strong understanding of real-time particle systems (e.g., Unity VFX Graph, Unreal Niagara) 
  • Ability to create all required art assets needed for particle effect creation using various 2D and 3D applications. 
  • Experience in optimizing effects to run efficiently within the game while maintaining high quality standards. 
  • Proficient in 3D software applications such as Max or Maya. 
  • Strong texture creation skills to use in particle system using various 2D,3D applications. 
  • Ability to work within budget with good understanding of console limitations. 
  • Good understanding of shaders and their creation. 
  • Ability to work on multiple task when required.  

Responsibility
Working along with the Lead VFX Artist, the candidate will be working on a current project in production, and will form part of the highly skilled Art team and be required to: 
  • Create all types of high-quality effects for environment and dynamic objects.  
  • Possess exemplary oral and written communication skills. 
  • Work directly with FX Lead and Art Directors to understand and meet the visual quality bar.
  • Self-directed, passionate, creative problem solver with can do attitude. 
  • Ability to understand overall art style and vision of VFX for the game and generated new ideas for environments and objects. 
  • Passion for learning and expanding knowledge. 
  • Passion for lots of different genre of games on Console or PC. 
  • Strong artistic ability with good technical knowledge. 
  • Ability to communicate effectively with other designers, VFX directors, management and peers in other disciplines.
  • Good Knowledge and experience with real time visual effect editors. 
  • Be proactive in communicating progress and solving problems in dependently. 
  • Familiarity with recent games and the trends of the genre. 
  • Clear understanding and appreciation of schedules and milestones. 
  • Work well/respond to pressure. 
  • Take direction and criticism -Professionalism and the ability to function well within a team.
  • Collaborate and communicate daily and weekly with project teams in the UK. 
  • Mentor and oversee the work of Junior VFX artists.

Benefits
Sumo India also offers a highly personable benefits package that has something for everyone, no matter where you are in your career.
 
Financial: Annual bonus, an employee referral scheme, 1st time home buyer bonus, Wedding bonus. 
 
Work-life balance: Hybrid work model, Flexible working, 22 contractual days holiday, 8 festive holidays, 4 statutory holidays, birthday day-off, 4 weeks of paternity leave, Maternity leave as per law, and options to buy or sell up to a week of annual leave*.
Health and Wellbeing: Health insurance, life insurance, Mental health service, critical illness cover*, and funded flu vaccines/eye tests.
Personal Development: Structured pathways, regular appraisals, annual salary reviews, 5 learning days per annum, access to on demand Sumo Developers Conference learning SDCXtra.
Extra Perks: A variety of in-studio perks, regular care packages, studio days out (family welcome), sabbaticals (at 5 years of service), and an annual gaming subscription.

Skills Required

  • Minimum 5 years of experience creating visual effects
  • At least one shipped PC or console game title
  • Ability to conceptualize abstract concepts into compelling on-screen visuals
  • Experience designing, prototyping, creating, and implementing real-time game visual effects
  • Experience creating natural phenomena such as fire, explosions, smoke, water, dust, and weather systems
  • Experience creating destruction assets for buildings, vehicles, and natural environments
  • Strong understanding of real-time particle systems, including Unity VFX Graph or Unreal Niagara
  • Ability to create 2D and 3D art assets and textures for particle effects
  • Experience optimizing visual effects for memory and runtime performance
  • Proficiency with 3D software such as 3ds Max or Maya
  • Strong texture creation skills
  • Understanding of console hardware limitations and performance budgets
  • Good understanding of shaders and shader creation
  • Strong artistic ability and technical knowledge
  • Strong oral and written communication skills
  • Ability to collaborate effectively with multidisciplinary and international teams
  • Ability to mentor and oversee junior VFX artists
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The Company
HQ: Sheffield
1,000 Employees

What We Do

Founded in 2003, and celebrating its 20th Anniversary this year, award-winning Sumo Digital employs over 1,200 people globally in the UK, Europe, India and Canada. Our 17 studios are in Sheffield, Nottingham, Newcastle (Atomhawk and Sumo Newcastle), Brighton (The Chinese Room), Leeds (Red Kite Games), Leamington Spa (Sumo Leamington, Lab42 & Midoki), Warrington in the UK, Pune and Bangalore in India, Wroclaw, Poland and Czech Republic (PixelAnt) and Vancouver, Canada (Atomhawk and Timbre Games). Developing successful games across all platforms and genres, Sumo is recognised for its versatility, proprietary technology and creativity across a portfolio of games featuring titles for major publishers including Microsoft, Sony, Sega and 2K. Sumo Digital is part of Sumo Group Ltd.

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