Senior Unity Engineer

Posted 21 Days Ago
Hiring Remotely in San Francisco, CA, USA
In-Office or Remote
Senior level
Software • Virtual Reality • NFT • Web3
The Role
Hands-on senior engineer developing and prototyping gameplay systems in Unity for live-service multiplayer titles. Implement end-to-end UI, integrate AI-assisted tools, develop backend services, optimize performance, ship weekly live-ops, mentor junior engineers, collaborate with artists, and contribute to testing, localization, and instrumentation.
Summary Generated by Built In

This is a remote position.

Wooster Games - Senior Gameplay Engineer 

About Wooster Games

Wooster Games is the studio behind Animal Company, a free-to-play VR co-op survival adventure game. Within a year of launch, Animal Company became the top-selling game of 2025 on Meta’s platform, reaching 1M+ monthly active users, a 400K+ Discord community, and a global fanbase that has generated 1.5B+ organic views across social media. 


About the Role

We're a team of passionate game developers building games that our players love: fun, social, and shareable with friends. We ship weekly to test new ideas with real players before investing in further development. You'll be a hands-on force across gameplay, backend, our evolving AI-assisted pipeline, and shipping live-service experiences that millions of players love.

What You’ll Do
  • Prototype new gameplay ideas and mechanics.

  • Implement UI end-to-end, from design to implementation to testing.

  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.

  • Evaluate, integrate, and champion AI-assisted tools across the engineering workflow.

  • Build and iterate on weekly live-ops events, from concept to ship, collaborating with artists and other engineers.

  • Measure performance, fix bugs and implement improvements to existing functionality.

  • Work closely with artists to integrate new content into the game.

  • Mentor junior programmers.

  • Participate in internal game testing and feedback.

  • You’re adaptable: the job can change according to the needs at hand and requires wearing various hats.



Requirements
What You Bring

All applications must include a portfolio of past work (professional or personal projects). This can be a website, or a document you send to us.

Minimum Qualifications
  • 5-8+ years of relevant Unity game development experience

  • Experience developing multiplayer games (Photon or other equivalent networking frameworks).

  • You’ve helped ship or have worked on three (3) or more games. 

  • Deep C# and .NET knowledge (performance, async, threading, system design)

  • Strong knowledge of object oriented design patterns with C#/C++, 3D Vector math and data structures.

  • Experience developing backend services.

  • Expert practical knowledge of Unity Engine & Editor scripting API's.

  • Excellent problem-solving skills, resourceful, able to find solutions when needed.

  • Curiosity mindset towards using gen-ai in development, for coding and automating grunt-work. 

  • Good understanding of modern graphics, shaders and asset pipeline.

  • Strong written, visual, and verbal English language communication and presentation skills.

Additional Qualifications

Any of the following skills help you stand out.


  • Demonstrated success in a lead engineer position and management of scope.

  • Proficiency in C++, Python, Go, or TypeScript alongside C#.

  • Shipped your own game independently to Steam, mobile, or a VR platform.

  • Experience with 3D content tools (Blender, Maya, 3ds Max); a senior engineer who can work directly with assets is a force multiplier on a small team.

  • You’re good at polish and “game feel”.

  • Intimate knowledge of the VR Games ecosystem.


Why Join Us
  • Direct access to CEO + ability to shape the entire technical future of the studio.

  • A small, ambitious, talented group that moves fast and has fun doing it.

  • Remote-first culture with flexibility and trust.

  • The opportunity to define how social, multiplayer experiences scale across new platforms.


BenefitsCompensation & Benefits
  • Fully remote position; open to applicants from North America and Europe

  • Competitive base salary based on geography 

  • Comprehensive benefits package

  • Monthly stipend for AI tooling, learning & development expenditures





Skills Required

  • Portfolio of past work (professional or personal projects)
  • 5-8+ years of relevant Unity game development experience
  • Experience developing multiplayer games (Photon or equivalent networking frameworks)
  • Helped ship three (3) or more games
  • Deep C# and .NET knowledge (performance, async, threading, system design)
  • Strong knowledge of object oriented design patterns with C#/C++ and 3D vector math/data structures
  • Experience developing backend services
  • Expert practical knowledge of Unity Engine and Editor scripting APIs
  • Curiosity mindset toward using generative AI and AI-assisted tools in development
  • Good understanding of modern graphics, shaders, and asset pipeline
  • Strong written, visual, and verbal English communication and presentation skills
  • Demonstrated success in a lead engineer position and management of scope
  • Proficiency in C++, Python, Go, or TypeScript alongside C#
  • Shipped your own game independently to Steam, mobile, or a VR platform
  • Experience with 3D content tools (Blender, Maya, 3ds Max)
  • Polish and strong 'game feel' skills
  • Intimate knowledge of the VR games ecosystem
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The Company
HQ: San Francisco, CA
52 Employees
Year Founded: 2016

What We Do

We can accomplish anything, but we need the right tools and we need each other. Yet, most tools aren’t designed for how we naturally think, and our coworkers are spread all over the world. Spatial breaks through these limitations, transforming work from how it is, to how it should be. In the process, teams grow closer, think bigger, and accomplish things faster. To push the world forward, we need to spend more time thinking and less time traveling. And to execute the next big idea, we’ll need more space to think than a laptop or phone screen can provide. How does Spatial work? - Create a lifelike avatar and work as if next to each other. - Transform your room into your monitor and then fill it with information. -Use all of your favorite existing tools so your workflow remains intact. - And use any device, including VR/AR headsets, your desktop, or your phone to participate. The end result? Work that doesn’t feel like work. We are a passionate team of 3D Design and AR/VR experts based in New York and San Francisco and are currently hiring. Check out our postings and join us to build the collective future of computing. Spatial was founded in 2016 from investors including iNovia Capital, White Star Capital, Expa (founded by Garrett Camp), Kakao Ventures, Lerer Hippeau, Leaders Fund, Samsung NEXT as well as angels including Mark Pincus (Founder of Zynga), and Andy Hertzfeld (Co-Inventor of the Macintosh) and Mike Krieger (Co-Founder of Instagram).

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