Responsibilities
- Own the design, implementation, and maintenance of UI/UX standards, patterns, and style guidelines across all internal tools.
- Own the long-term UI/UX vision while delivering iterative improvements aligned with production schedules.
- Architect and develop core C#/WPF frameworks, controls, and reusable components to ensure consistency and efficiency across the toolset.
- Collaborate closely with designers, feature teams, and technical leadership to align tool workflows with user needs and production goals.
- Evaluate, refactor, and modernize existing tools to improve usability and performance without disrupting ongoing development.
- Provide technical mentorship for engineers contributing to UI-related features, ensuring adherence to established guidelines and best practices.
Requirements
- Extensive experience in C# with deep knowledge of application architecture.
- Proven expertise building complex desktop applications using WPF, including XAML proficiency, custom controls, data binding, MVVM, and styling/theming.
- Ability to mentor engineers on UI architecture and best practices; comfortable driving technical standards for layout, styling, and component reuse.
- Strong communication skills for articulating design rationale.
- Competence with performance profiling, memory analysis, and rendering optimization inside WPF applications.
- Experience defining, documenting, and enforcing UI/UX standards across a multi-tool ecosystem.
- Ability to design consistent interaction patterns, visual language, layout systems, and accessibility principles for technical tools.
- Experience collaborating with designers, technical leads, and feature teams to maintain cohesive UX across a large codebase.
- Familiarity with game engine pipelines, content-creation workflows, and toolchain constraints (asset editors, scene tools, debugging utilities, etc.)
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to have
- Experience integrating tools with backend services, asset pipelines, or distributed systems.
- Prior work with automated UI testing or telemetry systems for monitoring tool usage patterns.
What we offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
Top Skills
What We Do
Founded in 1996, Larian Studios has long been dedicated to creating world-class video games. The team is known for the critically acclaimed Divinity series - six games that straddle multiple genres and defy expectations. Its first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, while its sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards. Its latest game, Baldur's Gate 3, launched to critical acclaim, receiving over 200 Game of the Year Awards, including the five major trophies from the BAFTA Game Awards, Golden Joysticks, Game Developers Choice, DICE, and The Game Awards







