Senior UI Engineer

Sorry, this job was removed at 11:33 p.m. (CST) on Tuesday, Jul 30, 2024
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Hiring Remotely in U.S.
Remote
130K-150K Annually
5-7 Years Experience
Gaming • News + Entertainment • eSports
The Role
Who We Are

OtherSide Entertainment is an independent game studio with remote staff throughout North America. Our mission is to create deeply immersive games that draw players into richly imagined worlds; games that empower players to choose their own play-style, making their experience unique and personal; games that encourage players to team up with their friends and weave their own shared narrative; the kind of games that are powered by our players’ vision as much as our own. Together, we aim to evolve the “player-authored” tradition of Ultima Underworld, System Shock, Thief, and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector.


The Opportunity

Argos is a multiplayer-first, immersive sim with a small, senior team under the creative direction of Warren Spector. 

We are looking for a Senior UI Engineer who will own the architecture and implementation of the UI throughout the project. We have several features with rich UI aspects, and someone who can cleanly separate UI logic from game logic is a must. We’re looking for someone who can understand the big picture and who will advocate for what needs to get done. 

Job Responsibilities

  • Design and implement UI architecture across the game
  • Work in partnership with design to realize player facing UI
  • Identify opportunities to create better tools for the UI team
  • Collaborate with the Lead Engineer to develop the project roadmap and milestone definitions

Qualifications

  • 6+ years of game industry experience, or equivalent demonstrable experience. Ideal candidates will also have experience in a role focused on UI.
  • Experience developing games in Unreal Engine 4 or 5. Familiarity with the nuances and details of the engine is a plus.
  • Experience development with UMG and slate.
  • Expert-level skill programming with C++ in a professional environment. Candidates who prefer clean and simple code a plus.
  • Robust communication skills. Comfortable exploring ideas and issues with designers, artists and other engineers.
  • Self-motivated, proactive and able to work with minimal supervision.

Additional Notes

Our people-first approach to game development celebrates diversity, and strives to create a safe and inclusive working environment where everyone is treated equally, with dignity, and with respect. We highly encourage candidates from diverse and under-represented backgrounds to apply, even those that may not directly meet every qualification listed for this role.

This is a full-time, remote working role, with competitive compensation and a full suite of benefits available anywhere in the United States. All team members may be asked to occasionally travel for key meetings, as part of their job responsibilities. We're required to include a reasonable estimate of the compensation range for this role. Compensation decisions are dependent on the unique facts and circumstances of each case, but a reasonable estimate of the current base salary range for this role is $130,000 - $150,000.



We review and update our salary range bands at OtherSide Entertainment on an annual basis to provide transparency to the expected base salary ranges on our job posts externally as well as internally. All OtherSiders have access to their pay range for their current positions to understand their growth opportunities. Most in-house employee roles also include discretionary variable bonus compensation as well as long-term incentive. Our recruiter will share more details about bonus and LTI for this role in your screening or throughout your interview process as it becomes available.  Final compensation determinations are dependent on the unique facts and circumstances of each case and will take into account a wide variety of factors, including but not limited to skill, qualifications, accomplishments, experience, credentials, and business needs. We look forward to and welcome discussion on this topic at any time during the interview process.

OtherSide Entertainment is committed to providing reasonable accommodations for qualified individuals with disabilities in our job application procedures. If you need assistance or an accommodation due to a disability, please contact us.

The Company
HQ: Austin, Texas
61 Employees
On-site Workplace

What We Do

OtherSide Entertainment’s co-founders, Paul Neurath and Warren Spector, pioneered the immersive genre with games such as Ultima Underworld, System Shock, Thief, and Deus Ex. Paul and Warren decided to join forces again with the formation of OtherSide Entertainment.
They are joined by an incredibly talented team of developers who share a passion for taking the genre forward. Deeply immersive games that draw players into richly imagined worlds. Games that empower players to choose their own play-style, making their experience unique. That encourages players to team up with their friends and weave their own shared narrative. The kind of games that are powered by our player’s vision as much as ours: Player Powered games!

The studio is currently developing two new original games: Thick as Thieves and Argos. More to be revealed on each, in due time

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